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<blockquote data-quote="Dannyalcatraz" data-source="post: 5714123" data-attributes="member: 19675"><p>I could just as easily say:</p><p>"2 Handed Swords do not <em>reliably</em> kill their targets with one shot, in real life, but they <em>often</em> do..."</p><p></p><p>By asking for guns to be different in D&D, you ARE asking for an increase in their lethality. Those are inextricably intertwined due to th game's HP system.</p><p></p><p></p><p></p><p></p><p>War movies are a separate subgenre of film with their own rules- most of which tend towards realism- but even within them, we sometimes find characters taking multiple shots and surviving long enough to perform heroic actions, like hitting the plunger on the dynamite charge, firing one last round to save a buddy, etc.</p><p></p><p></p><p></p><p></p><p>Those matinee films are a lighter outgrowth of pulp films- same tropes, just more family friendly- guns, though, are just as serious. The difference is that they are rarely used in prolonged shootouts. Instead, the mere brandishing is usually sufficient. But when actually fired, people go down.</p><p></p><p></p><p></p><p>He was and it was. And check out later episodes in that film and others in the series...lots of one shot kills or serious woundings...and a Nazi through the propellers. Nazi soup for you!</p><p></p><p></p><p></p><p>I don't think you can separate the two in D&D: the ability to take down a high HP character with one shot is, by definition, an increase in lethality. You're making a distinction that, in this case, makes no difference.</p><p></p><p>Look at D&D magic: lots of different ways to kill foes...and not always with damage. And the spells that do more damage or have higher probability of stopping a foe with alternatives to damage- stoning, disintegrating, etc.- are higher in level and harder to obtain.</p><p></p><p>Weapons have no such alternatives to damage, no such tiering...and no reason they should.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5714123, member: 19675"] I could just as easily say: "2 Handed Swords do not [i]reliably[/i] kill their targets with one shot, in real life, but they [i]often[/i] do..." By asking for guns to be different in D&D, you ARE asking for an increase in their lethality. Those are inextricably intertwined due to th game's HP system. War movies are a separate subgenre of film with their own rules- most of which tend towards realism- but even within them, we sometimes find characters taking multiple shots and surviving long enough to perform heroic actions, like hitting the plunger on the dynamite charge, firing one last round to save a buddy, etc. Those matinee films are a lighter outgrowth of pulp films- same tropes, just more family friendly- guns, though, are just as serious. The difference is that they are rarely used in prolonged shootouts. Instead, the mere brandishing is usually sufficient. But when actually fired, people go down. He was and it was. And check out later episodes in that film and others in the series...lots of one shot kills or serious woundings...and a Nazi through the propellers. Nazi soup for you! I don't think you can separate the two in D&D: the ability to take down a high HP character with one shot is, by definition, an increase in lethality. You're making a distinction that, in this case, makes no difference. Look at D&D magic: lots of different ways to kill foes...and not always with damage. And the spells that do more damage or have higher probability of stopping a foe with alternatives to damage- stoning, disintegrating, etc.- are higher in level and harder to obtain. Weapons have no such alternatives to damage, no such tiering...and no reason they should. [/QUOTE]
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