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Guns in a fantasy setting
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<blockquote data-quote="prosfilaes" data-source="post: 5714474" data-attributes="member: 40166"><p>No, a gun that kills once every 10 shots has a 50/50 chance of killing someone in 7 shots.</p><p></p><p></p><p></p><p>That's false; two-HD creatures can have as low as 2 hit points. A 1d8 weapon has a 28% chance of killing two d6 HD creatures with no Con modifier. In any case, I don't know why it makes more sense for daggers not to kill anyone in one hit then guns not to kill anyone in one hit.</p><p></p><p></p><p></p><p>The second. Way more lethal. Most battles don't last ten rounds for the first to accumulate to a lethal level. If the battle does last multiple rounds, you can run away, activate a healing belt, get the cleric to heal you, etc. The first provides no warning; you're just dead.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5714474, member: 40166"] No, a gun that kills once every 10 shots has a 50/50 chance of killing someone in 7 shots. That's false; two-HD creatures can have as low as 2 hit points. A 1d8 weapon has a 28% chance of killing two d6 HD creatures with no Con modifier. In any case, I don't know why it makes more sense for daggers not to kill anyone in one hit then guns not to kill anyone in one hit. The second. Way more lethal. Most battles don't last ten rounds for the first to accumulate to a lethal level. If the battle does last multiple rounds, you can run away, activate a healing belt, get the cleric to heal you, etc. The first provides no warning; you're just dead. [/QUOTE]
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