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Guns in a fantasy setting
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<blockquote data-quote="Elf Witch" data-source="post: 5716029" data-attributes="member: 9037"><p>I have been watching a lot of westerns lately and I think this is the issue for me. </p><p></p><p>Take Kid Curry from Alias Smith and Jones he is fast scary fast he has his gun out of its holster and ready to fire before most people have even started to pull theirs. </p><p></p><p>But I have seen him surrender more than once when faced with more than one person pointing guns at him especially if they surprised him. </p><p></p><p>That to me is realistic far more than him letting himself get shot because the bullets can't kill him. </p><p></p><p>One way to do this is to use rules like they have the drop on you and if it acts like a confirmed crit and does max damage. I can see players hating this rule and really whinging over it. </p><p></p><p>Or asking your players to ignore things like their hit points and how much damage the weapon can possibly do.</p><p></p><p>When I DM I make two sets of stats for the town guard one set is for if the players play their characters in a realistic way IE they base their decision on other things then how many hit points they have and the max weapon damage as well as what level the guards are. If they do that then I play the town guard as the same level as the PCs and boy do they get surprised.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5716029, member: 9037"] I have been watching a lot of westerns lately and I think this is the issue for me. Take Kid Curry from Alias Smith and Jones he is fast scary fast he has his gun out of its holster and ready to fire before most people have even started to pull theirs. But I have seen him surrender more than once when faced with more than one person pointing guns at him especially if they surprised him. That to me is realistic far more than him letting himself get shot because the bullets can't kill him. One way to do this is to use rules like they have the drop on you and if it acts like a confirmed crit and does max damage. I can see players hating this rule and really whinging over it. Or asking your players to ignore things like their hit points and how much damage the weapon can possibly do. When I DM I make two sets of stats for the town guard one set is for if the players play their characters in a realistic way IE they base their decision on other things then how many hit points they have and the max weapon damage as well as what level the guards are. If they do that then I play the town guard as the same level as the PCs and boy do they get surprised. [/QUOTE]
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