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Guns in a fantasy setting
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<blockquote data-quote="TheAuldGrump" data-source="post: 5717354" data-attributes="member: 6957"><p>A couple of quick 'patches' that might give you the feel that you want, with minimal tinkering- all characters inflict sneak attack damage as rogues of the same level against flatfooted opponents.</p><p></p><p>Drop Massive Damage down to Con.</p><p></p><p>Use both - the first round of battle can be incredibly lethal, after that it is more of a batter of 'duck and shoot' - closer to D&D territory. While it is unlikely that a high level character will be killed with a single shot, it is possible.</p><p></p><p>Being ambushed would really hurt.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* Swashbuckling Adventures also had a fun system, to help keep characters alive with similar rules - If a character takes enough damage that a Massive Damage check is necessary then the character can instead opt to roll on a hit location table; <em>before rolling the Fort save.</em> So a character can lose a limb, eye, get a damaged lung, etc. instead of checking to see if they up and died. Good for villains, too. For steampunk it gives an excuse for prosthetics.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5717354, member: 6957"] A couple of quick 'patches' that might give you the feel that you want, with minimal tinkering- all characters inflict sneak attack damage as rogues of the same level against flatfooted opponents. Drop Massive Damage down to Con. Use both - the first round of battle can be incredibly lethal, after that it is more of a batter of 'duck and shoot' - closer to D&D territory. While it is unlikely that a high level character will be killed with a single shot, it is possible. Being ambushed would really hurt. The Auld Grump *EDIT* Swashbuckling Adventures also had a fun system, to help keep characters alive with similar rules - If a character takes enough damage that a Massive Damage check is necessary then the character can instead opt to roll on a hit location table; [i]before rolling the Fort save.[/i] So a character can lose a limb, eye, get a damaged lung, etc. instead of checking to see if they up and died. Good for villains, too. For steampunk it gives an excuse for prosthetics.... :) [/QUOTE]
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