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[+] Gunslinger Rogue
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<blockquote data-quote="doctorbadwolf" data-source="post: 8676281" data-attributes="member: 6704184"><p>Okay, I'm gonna work on this a bit more. </p><p></p><p>From the feedback here and discussions IRL, i think what I'm going to go with is:</p><p></p><p>Same number of Focus as BM gets superiority dice. Most of the same list as the PHB, but minus the stuff that feels more heavy fighter, and a few new maneuvers. </p><p></p><p>For the other class features, the things that are essential to the archetype are, IMO:</p><p></p><p><strong>Quick Draw and reload</strong> Other people need time to get their gun out and reload. The Gunslinger <em>never</em> does. </p><p></p><p><strong><em>Speed</em></strong> Mostly covered by rogue, but I'll look over the maneuvers and make sure that there are a couple that make you even more mobile. No need for it's own feature. </p><p></p><p><strong>Dead Aim</strong> the ability to, if you'll allow a paraphrased quotation, "aim with my hand, shoot with my mind, and kill with my heart". Related to perception, below, but this one feels like it has to be low level, and thus should probably related to getting sneak attack without sneaking. Maybe it's just the ability to make a perception check against a target and gain the ability to sneak attack them for the next minute? maybe also the ability to ignore light obscurement when making perception checks within 30ft?</p><p></p><p><strong>Grit </strong>Not the rogue's strong suit, and the first thing so far that isn't already partly in the class or normal for the class to get. The gunslinger doesn't go down easy. Could have some ability to gain some THP? Could be it's own feature or a maneuver, tbh. </p><p></p><p><strong>Perception </strong>this one is a bit trickier, but the gunslinger is eagle-eyed, and always ready, always paying attention. Even the drunk gunslinger in a western can dead-aim at someone who says the wrong thing without looking up from their whiskey or lifting the hat that's shading their eyes. </p><p></p><p><strong>Untouchable Luck</strong> The whole walking through the gunfight unscathed thing. Feels higher level, maybe the level 9 feature, maybe a maneuver with a level gate. </p><p></p><p><strong>Bullet Time</strong> Some minor version should be a maneuver, for sure. But then you should be able to really let loose and move like the devil as a high level gunslinger. Maybe the maneuver lets you gain advantage on an attack without sacrificing movement. The capstone gives you the ability to automatically hit or turn a hit into a crit PB/LR?</p><p></p><p><strong>Just Damn Deadly</strong> reroll 1s on sneak attack dice? IDK.</p><p></p><p>For moves, I like the basic trick shots like disarming strike and trip, etc. For new ones, I'm thinking:</p><p>All should cost 1 Focus, ideally.</p><p></p><p>Deadeye Shot - When you roll at attack against a target you have used your Deadeye feature on successfully, you can spend 1 Focus as a bonus action to gain advantage on the attack roll. If the attack is a crit, you can reroll a number of damage dice equal to your proficiency bonus, and take the better result. </p><p></p><p>Fear of God - You fire a shot as the dust kicks up, startling enemies and creating openings. As a reaction when initiative is rolled, or when you or an ally rolls an Intimidation check, you fire your weapon. Hostile creatures who can see and hear you must make a wisdom saving throw or be frightened of you. (normal frightened stuff). Frightened targets can repeat the save at the end of their turns. </p><p></p><p>The Righteous Hand of God - Something against frightened targets</p><p></p><p>Hell's Comin' With Me - Something semi-leadery, charging in with the posse</p><p></p><p>The Gunslinger Followed - Endure the elements and avoid exhaustion, or perhaps the ability to unneringly track a single target that you have used Deadeye on successfully. </p><p></p><p>Defensive Shot - Shoot a missile out of the sky, negating a ranged attack against you or an ally within 30ft of you as a reaction. </p><p></p><p>Cat Crosses The Courtyard - You make an Intimidation, Deception, or Persuasion, check related to maintaining a confident and cool demeanor, with advantage. (admittedly, the name fits better for a duelist archetype that is less "gunslinger" focused and can be a swordfighter)</p><p></p><p></p><p>Obviously many of those names have to change, due to coming from popular IPs.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8676281, member: 6704184"] Okay, I'm gonna work on this a bit more. From the feedback here and discussions IRL, i think what I'm going to go with is: Same number of Focus as BM gets superiority dice. Most of the same list as the PHB, but minus the stuff that feels more heavy fighter, and a few new maneuvers. For the other class features, the things that are essential to the archetype are, IMO: [B]Quick Draw and reload[/B] Other people need time to get their gun out and reload. The Gunslinger [I]never[/I] does. [B][I]Speed[/I][/B] Mostly covered by rogue, but I'll look over the maneuvers and make sure that there are a couple that make you even more mobile. No need for it's own feature. [B]Dead Aim[/B] the ability to, if you'll allow a paraphrased quotation, "aim with my hand, shoot with my mind, and kill with my heart". Related to perception, below, but this one feels like it has to be low level, and thus should probably related to getting sneak attack without sneaking. Maybe it's just the ability to make a perception check against a target and gain the ability to sneak attack them for the next minute? maybe also the ability to ignore light obscurement when making perception checks within 30ft? [B]Grit [/B]Not the rogue's strong suit, and the first thing so far that isn't already partly in the class or normal for the class to get.[B] [/B]The gunslinger doesn't go down easy. Could have some ability to gain some THP? Could be it's own feature or a maneuver, tbh. [B]Perception [/B]this one is a bit trickier, but the gunslinger is eagle-eyed, and always ready, always paying attention. Even the drunk gunslinger in a western can dead-aim at someone who says the wrong thing without looking up from their whiskey or lifting the hat that's shading their eyes. [B]Untouchable Luck[/B] The whole walking through the gunfight unscathed thing. Feels higher level, maybe the level 9 feature, maybe a maneuver with a level gate. [B]Bullet Time[/B] Some minor version should be a maneuver, for sure. But then you should be able to really let loose and move like the devil as a high level gunslinger. Maybe the maneuver lets you gain advantage on an attack without sacrificing movement. The capstone gives you the ability to automatically hit or turn a hit into a crit PB/LR? [B]Just Damn Deadly[/B] reroll 1s on sneak attack dice? IDK. For moves, I like the basic trick shots like disarming strike and trip, etc. For new ones, I'm thinking: All should cost 1 Focus, ideally. Deadeye Shot - When you roll at attack against a target you have used your Deadeye feature on successfully, you can spend 1 Focus as a bonus action to gain advantage on the attack roll. If the attack is a crit, you can reroll a number of damage dice equal to your proficiency bonus, and take the better result. Fear of God - You fire a shot as the dust kicks up, startling enemies and creating openings. As a reaction when initiative is rolled, or when you or an ally rolls an Intimidation check, you fire your weapon. Hostile creatures who can see and hear you must make a wisdom saving throw or be frightened of you. (normal frightened stuff). Frightened targets can repeat the save at the end of their turns. The Righteous Hand of God - Something against frightened targets Hell's Comin' With Me - Something semi-leadery, charging in with the posse The Gunslinger Followed - Endure the elements and avoid exhaustion, or perhaps the ability to unneringly track a single target that you have used Deadeye on successfully. Defensive Shot - Shoot a missile out of the sky, negating a ranged attack against you or an ally within 30ft of you as a reaction. Cat Crosses The Courtyard - You make an Intimidation, Deception, or Persuasion, check related to maintaining a confident and cool demeanor, with advantage. (admittedly, the name fits better for a duelist archetype that is less "gunslinger" focused and can be a swordfighter) Obviously many of those names have to change, due to coming from popular IPs. [/QUOTE]
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