doctorbadwolf
Heretic of The Seventh Circle
I have had this basic idea for a while, and I find I want to flesh it out.
I am also writing an Archer class with a Sharpshooter archetype that fills the same narrative role, but I know a lot of folks prefer new subclasses to new classes, and I think it’ll run really well.
Concept: The rogue archetype is built on the same basic chassis as the Battlemaster Fighter, but with Focus rather than superiority dice.
Since you aren’t adding damage dice (unless using a manuever that does nothing else?), and the rogue has a little more POW in its level 3 than fighter subs do, there is room for a some Arcane Trickster style utility feature, maybe a quick draw or a perception based feature?
The balance comparison here is the Arcane Trickster, who gets Spellcasting and secondary features.
What the rogue brings to the concept: Speed, agility, cunning action generally
What it needs from outside rogue:
Toughness, mostly.
New Feature and Manuevers Ideas:
Quick Draw: you can use a bonus action to reload 1 or 2 light, one-handed weapons with the loading or reload property, without having a hand free. You can also draw a light weapon as part of making an attack.
Blur of Fire: spend 1 focus as an action to deal damage equal to your weapon damage + dexterity modifier + 1/2 your sneak attack dice, rounded up, in a 15ft cone, on a failed Dex save. Creatures in the cone take half damage if they succeed.
Lightning Draw: Make a ranged weapon attack with a light weapon as a bonus action. (No req to have used attack action, so can be done same turn as Dodge or Blur of Fire)
Final feature (name tbd, basically bullet time). Similar to a limited haste spell, in the first round of combat?
The Gods Love Fools: Some sort of extra defensive feature to encourage striding confidently through a field of chaotic fire, guns blazing.
Thoughts?
Just keep it generally positive toward the premise and constructive, pls.
I am also writing an Archer class with a Sharpshooter archetype that fills the same narrative role, but I know a lot of folks prefer new subclasses to new classes, and I think it’ll run really well.
Concept: The rogue archetype is built on the same basic chassis as the Battlemaster Fighter, but with Focus rather than superiority dice.
Since you aren’t adding damage dice (unless using a manuever that does nothing else?), and the rogue has a little more POW in its level 3 than fighter subs do, there is room for a some Arcane Trickster style utility feature, maybe a quick draw or a perception based feature?
The balance comparison here is the Arcane Trickster, who gets Spellcasting and secondary features.
What the rogue brings to the concept: Speed, agility, cunning action generally
What it needs from outside rogue:
Toughness, mostly.
New Feature and Manuevers Ideas:
Quick Draw: you can use a bonus action to reload 1 or 2 light, one-handed weapons with the loading or reload property, without having a hand free. You can also draw a light weapon as part of making an attack.
Blur of Fire: spend 1 focus as an action to deal damage equal to your weapon damage + dexterity modifier + 1/2 your sneak attack dice, rounded up, in a 15ft cone, on a failed Dex save. Creatures in the cone take half damage if they succeed.
Lightning Draw: Make a ranged weapon attack with a light weapon as a bonus action. (No req to have used attack action, so can be done same turn as Dodge or Blur of Fire)
Final feature (name tbd, basically bullet time). Similar to a limited haste spell, in the first round of combat?
The Gods Love Fools: Some sort of extra defensive feature to encourage striding confidently through a field of chaotic fire, guns blazing.
Thoughts?
Just keep it generally positive toward the premise and constructive, pls.