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Gunter's FR Silver Marches Campaign
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<blockquote data-quote="gunter uxbridge" data-source="post: 1218576" data-attributes="member: 7526"><p>Our session started with a trip back to Rhyester’s Matins and a quick talk with Daycutter. The group was concerned about a lack of healing abilities with the loss of Rayne from the party, and wondered if perhaps their benefactor could help the situation. Agreeing that the loss of those talents was a serious risk to the party, Daycutter dispatched Malawon to retrieve a wand of cure light wounds that Luthor could use in a time of need. Pleasantries were exchanged and business was concluded. </p><p></p><p>While the bulk of the party talked with Daycutter in his office, Luthor sought out Everbright for information on a question that had been troubling him. Luthor, new to the church of Lathander, had questions concerning the history and nature of the Rose Dawn weapons, in particularly the once retrieved by Daycutter a few months before. Everbright explained that the Rose Dawn was a gift direct from Lathander himself, and varied in type depend on the person it is granted to. The one Daycutter found was a mace, but as recently as last year a priest in Procampur named Tyro had been granted Rose Dawn warhammer. Being more than just a mere magical weapon, a Rose Dawn is said to contain great powers that can be utilized by only the most faithful. These vary from weapon to weapon, but all have the touch of Lathander himself. Only a dozen or so of these items are known to exist, and to have one come to Rhyester’s Matins and be accepted as a sign of Daycutter’s ascendancy was a true blessing to the church. Luthor thanked Everbright for his time and rejoined his party. </p><p></p><p>The next two days passed without incident as the group waited for their meeting with the mysterious man from the Horny Halfling. He showed up as promised, and with Luthor and Evan watching in the background, he made a proposal to Heidegar and Kelm. While his superiors were still apprehensive of their motives and abilities, they could perform one job to prove their worth. Several associates were killed in an ambush in the park a few days ago and their bodies needed to be disposed of before identification could be made. Break into the morgue and dispose of the evidence and further employment was assured. Heidegar and Kelm agreed, and set out to case the building before the next night’s raid. </p><p></p><p>With the morgue so close to a Knights in Silver sub-station, discretion was the word of the day. Once again Luthor and Evan observed in case backup was needed while Luthor and Kelm did the actual break in. Going around back and through a second story window, the pair made their way to the storage room on the ground level. Unfortunately, some stray noise gave them away, and the morgue’s night attendant went in back to investigate. A quick blow to the back of the head by Heidegar removed the lone attendant as a threat and would leave him with nothing but a bad headache in the morning. </p><p></p><p>Outside, Evan and Luthor were busy drawing off a Knights in Silver patrol as they headed in the direction of the morgue. Feigning that one of them skipped out on a bill at a nearby bar, the pair kept the Knights busy while the group’s infiltrators went about their grim work. </p><p></p><p>Kelm procured a local vegetable merchant’s cart to carry the bodies and an awning to cover them. Working quickly, the eight bodies were secured and spirited away into the night in the direction of the Rauvin River. After adding a few stones to the bundle, the entire cart was pushed into the river and sent out of sight. </p><p></p><p>The next night, the meeting with the stranger at the Horney Halfling goes well, with their employer expressing surprise at their skill and offering 35 gold for their trouble. If they would accompany him to another location, they can discuss further employment opportunities and their future. With Evan and Luthor once again acting as their shadow, the group moved into Silverymoon’s residential district. </p><p></p><p>At the strangers home, the three discussed the next job, a very rewarding but dangerous mission to be revealed within the week. He told them about his group, and how his employer and those above him are dissatisfied with the formation of the League of the Silver Marches and was determined to undermine it in any way possible. If those motives were unacceptable, then they could be comforted by the prospects of great reward for superior performance. He asked Heidegar and Kelm to stay available for the next week and be ready to move at a moments notice. The two said they would be reachable through the Crossed Swords Inn. </p><p></p><p>On the way out, the pair took stock of the man’s home and the one distinguishing feature, a large portrait dominating the far wall. The painting depicted four figures standing on a plane of grass near a tree. In the background a mountain range dominated the skyline. Their new employer was featured in the picture in leathers and sword. A woman armed with a bow and short sword was there as well, and resembled a much younger Gerendeen. The other two were unknowns, one being a massive man in plate armor and a greatsword, and the other a smallish human in black and purple robes. His face was horribly scared, and about his neck lay a symbol of the church of Cyric. A plate had obviously been attached to the base of the painting in the past, but it had long since been pried off. Heidegar and Kelm left without comment, and shared what they had learned with the rest of the group. </p><p></p><p>With time to kill for the rest of the week, the group went to visit their favorite bard seeking information on the ring and crystal half sphere found in Everlund. With Kelm emphasizing that the items had power but not of an arcane or divine type, the bard was hard pressed for relevant information. However, after a time he came up with a name, Trevor Haern in Sundabar. His powers may lie in the arena that Kelm speaks of, but promises nothing. </p><p></p><p>Discouraged, the group set out for Gerendeen’s shop to further their investigation. While Heidegar snooped around the back of the shop, Kelm, Evan and Luthor went in to speak to the proprietor. Instead of finding Gerendeen, they found a man behind the counter who radiated a feeling of uneasiness. His gaunt frame, long, thin hair, and general air was one of evil. Luthor confirmed this by stopping at the door and using a quick scan of the room to detect the presence of evil. The only other person in the room was a young delivery boy who the clerk sent out after giving him a note and some papers. The group asked to see Gerendeen, but was informed that she was not there presently. While the conversation continued along these lines, Heidegar had climbed onto the shop roof and began a reconnaissance. Spotting a trap door in the roof, he climbed down onto the second floor landing and attempted to pick the lock of a door leading into the building residence. Unfortunately, he tripped a noisemaker trap alerting the clerk downstairs. </p><p></p><p>Hearing the trap, the clerk went into the back work area and started to climb the steps. However, Luthor got in front of him and went first to give Heidegar time to escape. Half way up and with Luthor in front, Evan behind him and Kelm at the base of the stairs, the surrounded clerk began to protest at the groups intrusion. Fed up and feeling threatened, he attempted to cast on the group, and the melee was soon in full swing. Using swarm tactics, the group beat the hapless clerk into unconsciousness, but not before drawing blood himself. Heidegar took this time to reenter the building through the front and help himself to the shops lockbox, stashing it in the alley outside. While the group scrambled to cover up their actions, </p><p>Heidegar opened the door to the residence while Kelm attempted to placate a passing Knights in Silver patrol that heard the commotion. </p><p></p><p>Inside the residence, Heidegar found a fairly plain living space with only two things standing out. A chest in the corner and a painting on the wall nearly identical to the one found in the home of the stranger from the Horney Halfling. This tine, the name plate clearly read, “The Four Horseman Company of Scardale, DR 1369.” Inside the chest were some personal items, and a chain shirt and short sword of exceptional quality. Taking the sword, Heidegar quickly put the room back to rights and left. </p><p></p><p>Meanwhile, downstairs, Kelm was having a problem calming the suspicions of the Knights who had arrived to investigate the commotion. Where there was one before there was now four, and they were quite adamant about searching the building. Upstairs, Luthor and Evan had spirited the clerk onto the roof, and Heidegar was already back on the ground. </p><p></p><p>At this point, Evan made a startling discovery. Connecting the pigeon cages with the ones seen in Everlund, he finds a note under one of the cages reading, “I have made a terrible mistake! You must stop my men before they can act! Your life is now bound to his! The Crypt Lords and the Sons of Midnight walk hand in hand.” </p><p></p><p>Eventually, Kelm had to relent, and the chief of the guard began to inspect the building interior. Spotting fresh blood on the stairway, he demanded of Kelm an explanation and ordered him held. The others by now were down on the ground and attempting to formulate a plan.</p></blockquote><p></p>
[QUOTE="gunter uxbridge, post: 1218576, member: 7526"] Our session started with a trip back to Rhyester’s Matins and a quick talk with Daycutter. The group was concerned about a lack of healing abilities with the loss of Rayne from the party, and wondered if perhaps their benefactor could help the situation. Agreeing that the loss of those talents was a serious risk to the party, Daycutter dispatched Malawon to retrieve a wand of cure light wounds that Luthor could use in a time of need. Pleasantries were exchanged and business was concluded. While the bulk of the party talked with Daycutter in his office, Luthor sought out Everbright for information on a question that had been troubling him. Luthor, new to the church of Lathander, had questions concerning the history and nature of the Rose Dawn weapons, in particularly the once retrieved by Daycutter a few months before. Everbright explained that the Rose Dawn was a gift direct from Lathander himself, and varied in type depend on the person it is granted to. The one Daycutter found was a mace, but as recently as last year a priest in Procampur named Tyro had been granted Rose Dawn warhammer. Being more than just a mere magical weapon, a Rose Dawn is said to contain great powers that can be utilized by only the most faithful. These vary from weapon to weapon, but all have the touch of Lathander himself. Only a dozen or so of these items are known to exist, and to have one come to Rhyester’s Matins and be accepted as a sign of Daycutter’s ascendancy was a true blessing to the church. Luthor thanked Everbright for his time and rejoined his party. The next two days passed without incident as the group waited for their meeting with the mysterious man from the Horny Halfling. He showed up as promised, and with Luthor and Evan watching in the background, he made a proposal to Heidegar and Kelm. While his superiors were still apprehensive of their motives and abilities, they could perform one job to prove their worth. Several associates were killed in an ambush in the park a few days ago and their bodies needed to be disposed of before identification could be made. Break into the morgue and dispose of the evidence and further employment was assured. Heidegar and Kelm agreed, and set out to case the building before the next night’s raid. With the morgue so close to a Knights in Silver sub-station, discretion was the word of the day. Once again Luthor and Evan observed in case backup was needed while Luthor and Kelm did the actual break in. Going around back and through a second story window, the pair made their way to the storage room on the ground level. Unfortunately, some stray noise gave them away, and the morgue’s night attendant went in back to investigate. A quick blow to the back of the head by Heidegar removed the lone attendant as a threat and would leave him with nothing but a bad headache in the morning. Outside, Evan and Luthor were busy drawing off a Knights in Silver patrol as they headed in the direction of the morgue. Feigning that one of them skipped out on a bill at a nearby bar, the pair kept the Knights busy while the group’s infiltrators went about their grim work. Kelm procured a local vegetable merchant’s cart to carry the bodies and an awning to cover them. Working quickly, the eight bodies were secured and spirited away into the night in the direction of the Rauvin River. After adding a few stones to the bundle, the entire cart was pushed into the river and sent out of sight. The next night, the meeting with the stranger at the Horney Halfling goes well, with their employer expressing surprise at their skill and offering 35 gold for their trouble. If they would accompany him to another location, they can discuss further employment opportunities and their future. With Evan and Luthor once again acting as their shadow, the group moved into Silverymoon’s residential district. At the strangers home, the three discussed the next job, a very rewarding but dangerous mission to be revealed within the week. He told them about his group, and how his employer and those above him are dissatisfied with the formation of the League of the Silver Marches and was determined to undermine it in any way possible. If those motives were unacceptable, then they could be comforted by the prospects of great reward for superior performance. He asked Heidegar and Kelm to stay available for the next week and be ready to move at a moments notice. The two said they would be reachable through the Crossed Swords Inn. On the way out, the pair took stock of the man’s home and the one distinguishing feature, a large portrait dominating the far wall. The painting depicted four figures standing on a plane of grass near a tree. In the background a mountain range dominated the skyline. Their new employer was featured in the picture in leathers and sword. A woman armed with a bow and short sword was there as well, and resembled a much younger Gerendeen. The other two were unknowns, one being a massive man in plate armor and a greatsword, and the other a smallish human in black and purple robes. His face was horribly scared, and about his neck lay a symbol of the church of Cyric. A plate had obviously been attached to the base of the painting in the past, but it had long since been pried off. Heidegar and Kelm left without comment, and shared what they had learned with the rest of the group. With time to kill for the rest of the week, the group went to visit their favorite bard seeking information on the ring and crystal half sphere found in Everlund. With Kelm emphasizing that the items had power but not of an arcane or divine type, the bard was hard pressed for relevant information. However, after a time he came up with a name, Trevor Haern in Sundabar. His powers may lie in the arena that Kelm speaks of, but promises nothing. Discouraged, the group set out for Gerendeen’s shop to further their investigation. While Heidegar snooped around the back of the shop, Kelm, Evan and Luthor went in to speak to the proprietor. Instead of finding Gerendeen, they found a man behind the counter who radiated a feeling of uneasiness. His gaunt frame, long, thin hair, and general air was one of evil. Luthor confirmed this by stopping at the door and using a quick scan of the room to detect the presence of evil. The only other person in the room was a young delivery boy who the clerk sent out after giving him a note and some papers. The group asked to see Gerendeen, but was informed that she was not there presently. While the conversation continued along these lines, Heidegar had climbed onto the shop roof and began a reconnaissance. Spotting a trap door in the roof, he climbed down onto the second floor landing and attempted to pick the lock of a door leading into the building residence. Unfortunately, he tripped a noisemaker trap alerting the clerk downstairs. Hearing the trap, the clerk went into the back work area and started to climb the steps. However, Luthor got in front of him and went first to give Heidegar time to escape. Half way up and with Luthor in front, Evan behind him and Kelm at the base of the stairs, the surrounded clerk began to protest at the groups intrusion. Fed up and feeling threatened, he attempted to cast on the group, and the melee was soon in full swing. Using swarm tactics, the group beat the hapless clerk into unconsciousness, but not before drawing blood himself. Heidegar took this time to reenter the building through the front and help himself to the shops lockbox, stashing it in the alley outside. While the group scrambled to cover up their actions, Heidegar opened the door to the residence while Kelm attempted to placate a passing Knights in Silver patrol that heard the commotion. Inside the residence, Heidegar found a fairly plain living space with only two things standing out. A chest in the corner and a painting on the wall nearly identical to the one found in the home of the stranger from the Horney Halfling. This tine, the name plate clearly read, “The Four Horseman Company of Scardale, DR 1369.” Inside the chest were some personal items, and a chain shirt and short sword of exceptional quality. Taking the sword, Heidegar quickly put the room back to rights and left. Meanwhile, downstairs, Kelm was having a problem calming the suspicions of the Knights who had arrived to investigate the commotion. Where there was one before there was now four, and they were quite adamant about searching the building. Upstairs, Luthor and Evan had spirited the clerk onto the roof, and Heidegar was already back on the ground. At this point, Evan made a startling discovery. Connecting the pigeon cages with the ones seen in Everlund, he finds a note under one of the cages reading, “I have made a terrible mistake! You must stop my men before they can act! Your life is now bound to his! The Crypt Lords and the Sons of Midnight walk hand in hand.” Eventually, Kelm had to relent, and the chief of the guard began to inspect the building interior. Spotting fresh blood on the stairway, he demanded of Kelm an explanation and ordered him held. The others by now were down on the ground and attempting to formulate a plan. [/QUOTE]
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