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GURPS: I don't wanna play it, but I wanna buy it.
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<blockquote data-quote="Argyle King" data-source="post: 5623801" data-attributes="member: 58416"><p>It's not that bad really. I just picked it up and actually started playing maybe a year and a half or so ago. I think the initial jump into the game takes some getting used to, but that was mainly because I was so accustomed to D&D terminology for things, and it was a bit of culture shock for me to transition into a different way of looking at rpgs. I found it to be fairly intuitive once how it worked clicked in my head. I'm by no means an expert, and I wouldn't consider myself particularly smart either, but I could probably run something from my head without too much trouble.</p><p></p><p>The two rules I usually have to stop and look up are explosions and rapid fire. Since I know those two give me trouble, I usually jot down a little cheat sheet for myself.</p><p></p><p>I think one of the pitfalls to be avoided is assuming you need to use every rule.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5623801, member: 58416"] It's not that bad really. I just picked it up and actually started playing maybe a year and a half or so ago. I think the initial jump into the game takes some getting used to, but that was mainly because I was so accustomed to D&D terminology for things, and it was a bit of culture shock for me to transition into a different way of looking at rpgs. I found it to be fairly intuitive once how it worked clicked in my head. I'm by no means an expert, and I wouldn't consider myself particularly smart either, but I could probably run something from my head without too much trouble. The two rules I usually have to stop and look up are explosions and rapid fire. Since I know those two give me trouble, I usually jot down a little cheat sheet for myself. I think one of the pitfalls to be avoided is assuming you need to use every rule. [/QUOTE]
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GURPS: I don't wanna play it, but I wanna buy it.
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