Actually, those games both use dice pools where the dice are not added together but compared to a target number. The exception with Shadowrun being you reroll a six and add it to itself again, but that is not the same as adding 10-20 dice together. The way both games work is roll your handful of dice and then those equal or higher than the target threshold succeed. You count the successes, and that tells you the degree of success.
Dice pools are actually more realistic. The pool gives a good curve over the skill range of the roll, instead of unnatural all or nothing type rolls that happen in linear dice tests (i.e. d20). While the degree of success gives you a more accurate result of how well they do. Both WoD and Shadowrun have tight systems tested over many editions and years, so either is worth playing. Shadowrun mixes magic and technology welll, and its premise is great for D&D style adventuring while WoD is moody and got great style behind it, the concepts of the games might be a bit much for how closed minded your group sounds. I would go with Shadowrun and just learn to use dice pools correctly.
I miss playing Shadow Run and WoD. 'Specially WoD. It has been two years since I have played Wod and 10 years (Some where along the lines) since Shadow Run. I guess it shows in how much I remember the rules. But I did love shadow run's trolls.
Ashrem Bayle said:
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Oh, and please stop by my website. I've been working on a GURPS fantasy setting for some time now, and it's coming along really well.
Done and done.
My guess is they won't like gurps either btw. It uses 3d6 to test, its options are all over the place and there is no predetermined setting at all, it is all up to you to paint the canvas and choose what you want to go with it from the rules. Your players sound like they will hate you for it.