sjmiller said:So is D&D, and you cannot try that one for free. It's not a terribly valid arguement, since just about every RPG is expensive to get into. To buy the four key books to run fantasy in GURPS (Characters, Campaigns, Fantasy, and Magic) would cost $144.80 at cover price. To buy four key books to run D&D (Players Handbook, Dungeon Masters Guide, Monster Manual, and one accessory book averaging $34.95) would cost you $124.80. The $20 difference won't buy you another book. It really all boils down to preference in game style and system mechanics.
mcrow said:SRD is free
D&D basic is $25
and yes, you can buy other games that cost much less than both of these. I know of many that are $40 or less for a complete game. Some as less than $20.
Best advice in the thread... get the free download and try it. It will give you a decent feel for the game. Plus, you can have the rules in Interlingua, how cool is that?Henry said:Long story short: Try GURPS Lite, 'cause it's free, and if your players balk, then True20 is the next best stop, because they'll at least be using the core D&D mechanic.
Good luck, whichever direction you turn.
Agreed. Much as I love D&D (both this and the previous editions) it's a game that's good at doing a very specific thing, namely D&D fantasy. With games such as GURPS and HERO there is a lot of flexibility in the genre and the sryle of the campaigns. The price to pay, is that more work is needed for the GM in order to decide how to build the campaign itself.Jürgen Hubert said:However, it should be noted that even with the Basic Set alone GURPS is far more flexible than most of these. The D&D Core Rules, for instance, are mostly intended for a specific subset of the fantasy genre. On the other hand, you can do pretty much any fantasy genre with just the GURPS Basic Set, as well as contemporary settings, science fiction, and quite a few other things as well.
DungeonMaester said:Thanks every one for the post.
As I said before, I had Downloaded Gurps lite, however, I do not find it that impressive because it focuses mainly on the rules and does not give to many options for character creation. However, I am not going to judge gurps based of this blurp.
Another aspect of games they did not like, was the inability to have a large amount of control when customizing characters. Most games made the Pcs feel like cookie cutters only having a single set of abilites, although I personally thought that skills made two of the same class very different, along with equipment.
As far as the most realistic for combat? I say Palladium. Maybe I am biased, but S.D.C before HP damage had a real easy conversion rate for wanting to cut off limbs along with a easy to do/hard to secceed ways for 'auto death' (Choking, Cut throat, ect.)
Looking on Amazon.com, I found that GURPS basic was $11 dollars used. Will this get me a decent amount of races/Customization stuff?
DungeonMaester said:Very Interesting. I am sold on Gurps Basic, but what do I get when I buy Campaigns?
---Rusty

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.