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GURPS WWII - Darkest Hour (Started but still Recruiting. No really)
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<blockquote data-quote="Wilphe" data-source="post: 1050823" data-attributes="member: 8221"><p>Macbeth - ok, cool.</p><p></p><p>Language (Russian) 18 [12] </p><p>As I am presuming Russian is native, default is IQ and 1 point per point above that, so you have an extra 7 points to spend.</p><p>Survival (Woodlands or Arctic) might be an idea as he's been in Finland, possibly Stealth also or background stuff.</p><p></p><p>Don't feel the need to spend starting cash on weapons and equipment, you will get issued it. Spending money however, means that it's yours, which can be good and bad. Just bear in mind that reliable sources of .30-06 outside the US and UK are quite rare at this time...</p><p></p><p>GWolf,</p><p> good, no robes. So, he's quiet, nimble and good at hitting people with a long and really sharp bit of metal. Awaiting the background, until I get that all I'll say is that you might want to up his skills for silent sentry elimination / unarmed combat to give him more of schtick to be with the group and not dump 16 points into a skill of highly dubious practical useage. You may want Climbing also, with that high DEX...</p><p></p><p>Melkor,</p><p> See above. A straight British guy gives the more unusual PCs someone to react against, but it is up to you what you want, with 125 points a Commando who makes a fair sniper should be possible - for comparison Commando is a 75 point template and Sniper a 65 point - and there is a fair degree of overlap between the two. He could be a good shot with a lot of weapons, which, if we have a close combat. Also the standard British Infantry anti-tank weapon at this time is a Rifle, which makes being good with one useful...</p><p> Yep, startdate is staying at beginning September 1940</p></blockquote><p></p>
[QUOTE="Wilphe, post: 1050823, member: 8221"] Macbeth - ok, cool. Language (Russian) 18 [12] As I am presuming Russian is native, default is IQ and 1 point per point above that, so you have an extra 7 points to spend. Survival (Woodlands or Arctic) might be an idea as he's been in Finland, possibly Stealth also or background stuff. Don't feel the need to spend starting cash on weapons and equipment, you will get issued it. Spending money however, means that it's yours, which can be good and bad. Just bear in mind that reliable sources of .30-06 outside the US and UK are quite rare at this time... GWolf, good, no robes. So, he's quiet, nimble and good at hitting people with a long and really sharp bit of metal. Awaiting the background, until I get that all I'll say is that you might want to up his skills for silent sentry elimination / unarmed combat to give him more of schtick to be with the group and not dump 16 points into a skill of highly dubious practical useage. You may want Climbing also, with that high DEX... Melkor, See above. A straight British guy gives the more unusual PCs someone to react against, but it is up to you what you want, with 125 points a Commando who makes a fair sniper should be possible - for comparison Commando is a 75 point template and Sniper a 65 point - and there is a fair degree of overlap between the two. He could be a good shot with a lot of weapons, which, if we have a close combat. Also the standard British Infantry anti-tank weapon at this time is a Rifle, which makes being good with one useful... Yep, startdate is staying at beginning September 1940 [/QUOTE]
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