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GURPS WWII - Darkest Hour (Started but still Recruiting. No really)
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<blockquote data-quote="Wilphe" data-source="post: 1054771" data-attributes="member: 8221"><p>Not that I am a complete b******, it's just the sort of thing that could get him and everybody else killed. If I was playing his CO or trainers even remotely realistically they would tell him that...</p><p></p><p>Abscence noted, there will be a, IC briefing first - possibly a couple, so we shouldn't have finished the first by the time you get back.</p><p></p><p>Douane / Macbeth / Melkor:</p><p></p><p>I missed this bit:</p><p>You each should probably take a -20 point Extremely Hazardous duty, I'm not assessing that against the -40 point limit, so you can either spend more points or swap out other disadvantages. </p><p>Should have mentioned that earlier for consistencies sake, sorry.</p><p></p><p>Douane: (As requested)</p><p></p><p>1) Not sure why you gave him Social Stigma, as he shouldn't suffer from that in England. </p><p></p><p>2) From the background you gave me, I take it he was an officer? Feel free to buy rank in that case, rank 4 (Captain) is about as high as he would in British service at this point. If he was higher in Polish service, then courtesy rank at 1 pt /level up to 6 (Colonel) is possible)</p><p></p><p>2a) Rank 4 normally mandates Comfortable wealth. However, if all his wealth is in Poland he can't get at it...</p><p></p><p>3) GURPS WW2 splits up Tactics and Strategy into 4.</p><p>Soldier M/A - Enlisted men.</p><p>Tactics M/H - Squads->Companies. Must specilize, Infantry is the most appropriate in game terms.</p><p>Operations M/H - Battalions->Corps. Specialized by medium (eg: Air, Sea, Land)</p><p>Strategy M/H - Armies & Fleets. Not specialized.</p><p></p><p>Tactics he already has, though you need to chose a specializtion. He might have Operations if he was a staff officer, but it is unlikely to be used in game.</p><p></p><p>4) He might want Savoir-Faire (Military).</p></blockquote><p></p>
[QUOTE="Wilphe, post: 1054771, member: 8221"] Not that I am a complete b******, it's just the sort of thing that could get him and everybody else killed. If I was playing his CO or trainers even remotely realistically they would tell him that... Abscence noted, there will be a, IC briefing first - possibly a couple, so we shouldn't have finished the first by the time you get back. Douane / Macbeth / Melkor: I missed this bit: You each should probably take a -20 point Extremely Hazardous duty, I'm not assessing that against the -40 point limit, so you can either spend more points or swap out other disadvantages. Should have mentioned that earlier for consistencies sake, sorry. Douane: (As requested) 1) Not sure why you gave him Social Stigma, as he shouldn't suffer from that in England. 2) From the background you gave me, I take it he was an officer? Feel free to buy rank in that case, rank 4 (Captain) is about as high as he would in British service at this point. If he was higher in Polish service, then courtesy rank at 1 pt /level up to 6 (Colonel) is possible) 2a) Rank 4 normally mandates Comfortable wealth. However, if all his wealth is in Poland he can't get at it... 3) GURPS WW2 splits up Tactics and Strategy into 4. Soldier M/A - Enlisted men. Tactics M/H - Squads->Companies. Must specilize, Infantry is the most appropriate in game terms. Operations M/H - Battalions->Corps. Specialized by medium (eg: Air, Sea, Land) Strategy M/H - Armies & Fleets. Not specialized. Tactics he already has, though you need to chose a specializtion. He might have Operations if he was a staff officer, but it is unlikely to be used in game. 4) He might want Savoir-Faire (Military). [/QUOTE]
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