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GWM+Longbow
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<blockquote data-quote="TrueBagelMan" data-source="post: 7993813" data-attributes="member: 7021453"><p>Now hear me out, Great Weapon Master I know is meant for heavy melee weapons, but still technically works for a longbow. If you used as an improvised weapon it technically is a heavy weapon used as melee. To use the damage increase it needs to be a heavy weapon and used for melee. Not a melee weapon that’s heavy. Did I find an interesting way to use GWM or did I just read it wrong?</p><p></p><p>Great Weapon Master Feat.</p><p>You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</p><ul> <li data-xf-list-type="ul">On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li> <li data-xf-list-type="ul">Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.</li> </ul></blockquote><p></p>
[QUOTE="TrueBagelMan, post: 7993813, member: 7021453"] Now hear me out, Great Weapon Master I know is meant for heavy melee weapons, but still technically works for a longbow. If you used as an improvised weapon it technically is a heavy weapon used as melee. To use the damage increase it needs to be a heavy weapon and used for melee. Not a melee weapon that’s heavy. Did I find an interesting way to use GWM or did I just read it wrong? Great Weapon Master Feat. You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: [LIST] [*]On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. [*]Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage. [/LIST] [/QUOTE]
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