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<blockquote data-quote="Fenris-77" data-source="post: 7993941" data-attributes="member: 6993955"><p>I'm happy to split the difference here. I simply don't agree with your reading of the RAW. However, the overall silliness of the example at hand makes it pretty low stakes.</p><p>So the great axe is so heavy and bulky for a Gnome to wield in melee that it grants disadvantage, but you're fine with him hucking the thing 60 feet <em>without</em> disadvantage? I find that more aggravating than the longbow example. To each his own.</p><p></p><p> No, apparently its <em>easier</em>, which I just can't get behind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> See, that's not actually what the rules are modelling here. All improvised means is that you don't add your proficiency modifier. Its no different than a wizard swinging a sword. The accuracy difference there starts at a measly 10% and never gets higher than 30%, and that's the difference between the best of the best and joe average. </p><p></p><p></p><p>This is really the key. If you don't have verisimilitude issues with it, and neither do your players, then it's a fine ruling for your table. The same issue really rubs my rhubarb the wrong way and I'd rule differently (the small PC still has disadvantage to huck the great axe). Both those answers are fine at the table.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7993941, member: 6993955"] I'm happy to split the difference here. I simply don't agree with your reading of the RAW. However, the overall silliness of the example at hand makes it pretty low stakes. So the great axe is so heavy and bulky for a Gnome to wield in melee that it grants disadvantage, but you're fine with him hucking the thing 60 feet [I]without[/I] disadvantage? I find that more aggravating than the longbow example. To each his own. No, apparently its [I]easier[/I], which I just can't get behind. :D See, that's not actually what the rules are modelling here. All improvised means is that you don't add your proficiency modifier. Its no different than a wizard swinging a sword. The accuracy difference there starts at a measly 10% and never gets higher than 30%, and that's the difference between the best of the best and joe average. This is really the key. If you don't have verisimilitude issues with it, and neither do your players, then it's a fine ruling for your table. The same issue really rubs my rhubarb the wrong way and I'd rule differently (the small PC still has disadvantage to huck the great axe). Both those answers are fine at the table. [/QUOTE]
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