BryonD said:
I am certain the there are many HarmMaster fans who just really like a highly complex system for modeling "realistic" behavior. Heck, when I was a kid I pretty much thought the Holy Grail of gaming was realism through detailed calculations.
Bryon,
While I certainly DO want a system that models "realistic" behavior I would argue with your assertion that HarnMaster is highly complex. In fact, I find it far less complex than the majority of systems I have played, and in particular far less complex than D&D. HarnMaster has one essential mechanic used throughout the game - differing levels of success based on a percentile system. The combat grid looks frightening to begin with and succeeded in turning me off of the first incarnation of HarnMaster at first glance but it has become much more streamlined and slick since then. After a couple of sessions I and my players found that we rarely even had to look at it - we'd memorized the bulk of it.
Many people think of Rolemaster when they think of a system designed for "realism". HarnMaster is not a table heavy, dice crunching system. The real strength of HarnMaster in my opinion is that while it does present a fairly realistic model it does so in an ergonomic fashion - slick and easy!
For what it's worth, I am sorry that people you have encountered in the past have turned you off Harn and Harniacs. Harn tends to appeal to detail oriented people, who like to see how economies, cultures, and social structures integrate with each other and work. Detail oriented people, perhaps by their very nature can seem picky, snobby and pretentious. (My wife, after reading my first message assured me that I too sounded this way...) I would hope that my and others enthusiasm for our game does not come across so poorly to the roleplaying public. As a community (though I can't claim to speak for this body) we would like to encourage more people to look at Harn.
Harn is one of the few games, if not the only game, that has delved into these detailed aspects of a gaming world and presented a working and consistent model. But don't get me wrong here - Harn isn't all dull detail! I find that each time I sit down with HarnWorld or one of the kingdom modules I have adventure hooks flying out at me on every page.
Each of us has come to Harn in our own way, and as "DongMaster" has said, believe that it is the best world or system for our own style of play. Thankfully, there are many different kinds of people in our hobby and many different games to accommodate them. Harn is the game for me. As I said earlier, I hope others take a look at this free .pdf and come to realize that Harn may also be the game for them.
Proselytizing mode off...
I would strongly encourage anyone who feels curious about Harn to visit Lythia.com and experience some of the many downloads available on that site. Many are useful whether you game in Harn or not. In particular visit the Swords and Shields section - there are many very high quality downloads there, although high quality is most certainly not exclusive to this section.