H4H: Red Hand of Doom (full)

Party loot has been updated with purchase of scroll of web. remember to update your character sheets if you want potions of CLW -- let me know how many you take so I can update the party loot.
 

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Duroin will take 3 potions of CLWs from the stockpile. I'll update the charsheet now.

I was thinking that the Potion of Fly that the halfling wizard has for sale may come in handy at some point if we ever have to fight any flying critters or cross any ravines or such...thoughts?

I don't think there is much left to do in town. I say we go visit this hermit in the woods, see if he is okay. Perhaps he will know something of Vraath Keep.


(Also, H4H, I noticed I never added basic equipment like backpack and bedroll to Duroin's sheet...Is it cool if I add that stuff today/tonight? Nothing of real use, just basic gear.)
 

I think a potion of fly would be a good idea for Duroin, he has limited mobility with a 20ft move. Is everybody cool with getting the magical equipment identified for the gp listed in the IC thread? Seems like a good deal to me. I'll also take 3 CLW potions.

Here is a pre-emtive plan on the keep assuming it is occupied by a large force of hobs. I think going in during daytime would be the best bet. I could be off base here, but I'd don't think hobs have darkvision or anything. That would probably mean at night, when it is harder to see they are more likely to have alternative sources of detecting enemies. Like hellhounds with scent. I concur our best bet in getting in stealthily is by using invisibility and a silence spell. We would have to stay together though and no climbing walls, the ropes become visible when not near our bodies. That would surely give us away. We would probably be best going in the front door. When we would get inside, we should head as quickly as possible to the leader of the hobs. We can strike him before he knows it, hopefully then the rest of them will be easy to fight. The invisibility spells only last about 5 minutes, so we would have to be quick. We could work out some thing to figure out when and how to attack. Two squeezes on a shoulder is prepare to take offensive. Duroin could hopefully be quiet enough to sneak into position(outside the silence spell)while Kirrg and I readied a charge for when Duroin gave us the signal, which would be probably cutting him up. Thoughts?
 

EvolutionKB said:
I think a potion of fly would be a good idea for Duroin, he has limited mobility with a 20ft move. Is everybody cool with getting the magical equipment identified for the gp listed in the IC thread? Seems like a good deal to me. I'll also take 3 CLW potions.

If everyone is cool with Duroin picking one up, I'll do that...I don't want to be spending all the group's resources though.

EvolutionKB said:
Here is a pre-emtive plan on the keep assuming it is occupied by a large force of hobs. I think going in during daytime would be the best bet. I could be off base here, but I'd don't think hobs have darkvision or anything. That would probably mean at night, when it is harder to see they are more likely to have alternative sources of detecting enemies. Like hellhounds with scent. I concur our best bet in getting in stealthily is by using invisibility and a silence spell. We would have to stay together though and no climbing walls, the ropes become visible when not near our bodies. That would surely give us away. We would probably be best going in the front door. When we would get inside, we should head as quickly as possible to the leader of the hobs. We can strike him before he knows it, hopefully then the rest of them will be easy to fight. The invisibility spells only last about 5 minutes, so we would have to be quick. We could work out some thing to figure out when and how to attack. Two squeezes on a shoulder is prepare to take offensive. Duroin could hopefully be quiet enough to sneak into position(outside the silence spell)while Kirrg and I readied a charge for when Duroin gave us the signal, which would be probably cutting him up. Thoughts?

This sounds like a good plan. Of course, we should seek out Jorr first. He may have an inkling of what to expect at Vraath. Duroin should be able to sneak into position without being spotted if the need arises.
 

Rhun said:
(Also, H4H, I noticed I never added basic equipment like backpack and bedroll to Duroin's sheet...Is it cool if I add that stuff today/tonight? Nothing of real use, just basic gear.)


thats fine as long as it is bought and paid for
 

EvolutionKB said:
I think a potion of fly would be a good idea for Duroin, he has limited mobility with a 20ft move. Is everybody cool with getting the magical equipment identified for the gp listed in the IC thread? Seems like a good deal to me. I'll also take 3 CLW potions.

If you do leave the gear for IDing make sure you note it in your sheets and adjust them accordingly for the duration.

I would also need to know what you are using for weapons or armor in the meantime...
 



Bad news for the whole group, including H4H. The almighty Sage has declared that you cannot use White Raven Tactics upon yourself :( Unfortunately he didn't give any reasons for his decision. Oh well. Make sure to stay close to me from now on. Perhaps I can take to guarding Virashil for IC reasons ;)
 

Originally Posted by EvolutionKB
I think a potion of fly would be a good idea for Duroin, he has limited mobility with a 20ft move. Is everybody cool with getting the magical equipment identified for the gp listed in the IC thread? Seems like a good deal to me. I'll also take 3 CLW potions.



If everyone is cool with Duroin picking one up, I'll do that...I don't want to be spending all the group's resources though.

At this point, a 750 gp potion of fly is a bit much. Once we get some serious $$, no problem, but now, we don't have too much.
 

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