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General Tabletop Discussion
*Dungeons & Dragons
Hacking Metamagic
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<blockquote data-quote="Saeviomagy" data-source="post: 6678317" data-attributes="member: 5890"><p>Metamagic is awful as it stands, because it's used by one class that is primarily characterized by something else (ie - wild magic, dragon magic). To most of my players, a sorceror is a spellcaster who is fundamentally changed by the energy they wield, not someone who fine-tunes spells.</p><p></p><p>If you want to make "changing spells" a thing, it's probably much better done by adding spells to the spellbook or by creating a new application of the arcana skill.</p><p></p><p>My own preference would be to create some sort of one-off ritual to achieve the specific goal, which is more representative of how hacking works and lines up more with how I view magic to work. Bob has a spell called 'sending', and it does what the rules say... but Bob had to work hard to create it, and it's uniquely identifiable as Bob's sending in the way that it works, which is why you know that Bob has sent the sending.</p><p></p><p>If you want to hijack that, then you need to replicate Bob's sending spell. And that probably takes more than just knowing that his name is Bob, at least if you want to send something to someone who's previously been contacted by Bob. It probably requires some intimate knowledge of Bob and Bob's spellcasting.</p><p></p><p>OTOH, if you want to falsify a Bob's sending to someone who never has been contacted by Bob, it might be much easier. But if Bob later contacts them with sending, they'll be able to tell it's a different Bob.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6678317, member: 5890"] Metamagic is awful as it stands, because it's used by one class that is primarily characterized by something else (ie - wild magic, dragon magic). To most of my players, a sorceror is a spellcaster who is fundamentally changed by the energy they wield, not someone who fine-tunes spells. If you want to make "changing spells" a thing, it's probably much better done by adding spells to the spellbook or by creating a new application of the arcana skill. My own preference would be to create some sort of one-off ritual to achieve the specific goal, which is more representative of how hacking works and lines up more with how I view magic to work. Bob has a spell called 'sending', and it does what the rules say... but Bob had to work hard to create it, and it's uniquely identifiable as Bob's sending in the way that it works, which is why you know that Bob has sent the sending. If you want to hijack that, then you need to replicate Bob's sending spell. And that probably takes more than just knowing that his name is Bob, at least if you want to send something to someone who's previously been contacted by Bob. It probably requires some intimate knowledge of Bob and Bob's spellcasting. OTOH, if you want to falsify a Bob's sending to someone who never has been contacted by Bob, it might be much easier. But if Bob later contacts them with sending, they'll be able to tell it's a different Bob. [/QUOTE]
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