Hackmaster?

cheerio730

First Post
I've heard of this but know nothing, I'm so curious about it? Does anyone here play it? How different is it from DnD? Easier or Harder? Would you recommend it? I LOVE DnD but am always on the lookout for something new (to me)

I've just gotta know about this game!
 

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Hackmaster is AD&D 2e with 1e additions (classes mainly), plus a slew of houserules that puts the game on the munchkin side, plus various funny stuff like weird spells, comical comments, etc. It's probably worth using only if you like a more lighthearted game, wants to play 2e, and don't mind a lot of houserules that makes for a heavy-rules system.
 

Turanil said:
Hackmaster is AD&D 2e with 1e additions (classes mainly), plus a slew of houserules that puts the game on the munchkin side, plus various funny stuff like weird spells, comical comments, etc. It's probably worth using only if you like a more lighthearted game, wants to play 2e, and don't mind a lot of houserules that makes for a heavy-rules system.

Hackmaster is every rules lawyer's dream. it happens to be entirely possible for the players to justify anything and everything, because the typical hackmaster rulbook is about 500 pages long, and printed in very, very tiny font.

It's almost a joke of a system, but the rules are very playable. The Hackmaster game system is primarily used in Knights of the Dinner Table (a long running independant gamer's comic). In the comic, Hackmaster is portrayed as being extremely twink-friendly, and also very Player vs. Player, as well as Player Vs. GM. The world is rigidly defined, down to mile-by-mile maps put out monthly in the major gaming publication (The world itself is called Gharwheeze, a parody of Greyhawk).

If you ever want to play it, make sure you have lots of free time, because the rules can literally take hours to sort out, especially the conflicting ones. Also, the player's handbook features a lovely section on how to bless your dice, by cutting out a picture of the game's designer (who looks a lot like Gary Gygax from back in the day) and rubbing them on it while praying to the dice gawds of Gharweeze.

Just be cautious, It's not a good game for beer & pretzils players, it's a vicious little game full of backstabbing... and kidney stabbing... and dagger twisting... and eye-gouging...
 


I really wish I could find a local Hackmaster group that would let me join their game. It just sounds like a lot of fun. I get a bit nostalgic when I am looking at my 1e and 2e books and sometimes wish I could turn the clock back when D&D was a little rougher around the edges and had lots of funny bits in it.
 

Hackmaster's Player's Handbook and GameMaster's Guide carry disclaimers that they contain parody and satire, but the game is, in fact, playable, as can be attested to over at Kenzerco's HackMaster forums. The parody and satire are mostly of players and playing styles which have developed over the past 30 years (see the Knights of the Dinner Table comic, some strips of which are available online at Kenzer's site). In that regard, the parody and satire may not make a lot of sense, or hit as close to home, to someone who is new to the hobby. As has been said above, the game is an amalgamation of 1st and 2nd edition Advanced D&D rules, with a number of new, original additions.

Personally, I love the books for the game, especially the early releases: Player's Handbook, GameMaster's Guide, the 9 volume Hacklopedia of Beasts, and Little Keep on the Borderlands. The game has also spawned some really neat ancillary products, such as the combat wheel (which calculates combat figures) and my all-time favorite RPG game add-on, the GameMaster's shield, which puts all other gamemaster screens to shame. Various adventures were released, most of them "hacked" (as in converted to HackMaster) versions of classic first edition modules from D&D's early years. Some of them are actually pretty nice revamps of the originals (Lost Caverns and Temple of Existential Evil being two of my favorites).

The setting for the game, Garweeze Wurld (which I've always assumed is "Gary's World," as in Gary Jackson, the fictional creator of HackMaster) is available in pdf form on Kenzer's site, in two separate pdfs.

Overall, while I love the whole concept, I have to admit that the game is very rules-heavy. It threatens to collapse under its own weight (which is actually part of the parody, in my opinion). Much of the humor is based on long-time gamers recognizing some of the tropes of early D&D, including the "Gygaxian" writing style. The books are very densely written, with a lot to absorb. I find them fun. Your mileage may vary.
 



It was a good Con game - not having to figure out the building point rules was a blessing -
At Gencon we developed code words to use, and ended up tying up 2 party members and leaving them in the dungeon when our playing styles clashed. we didn't actually kill them, just refrained from healing or supporting them in a bad situation. A very cutthroat game.
I always wanted to develop a version of mount that would drop the horse on someone, and this game is the perfect place to do it.

I got the hackmaster players guide, but found the rules to dense to inspire other purchases,
and the whole monster manuals seperated by alphabet was a bad idea. Although could be funny. "No you can't buy horses, I dont have that book, how about Dogs, Riding? "
 

trancejeremy said:
It's really a shame that Kenzer didn't use the opportunity to actually make an improved version of 1e, instead of just a parody. IMHO.

It is not just a parody though. They improved it the way they wanted the game to go. I imagine it was just not the way trancejeremy wanted the game to go ;)
 

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