rowport said:
Aaron-
Now, that's just plain snarky. I was happy to see the relative civility of this thread... and then read your post. :\
It may have seemed snarky, but it was a fair assessment. If one plays HackMaster
as-is (and, according to the rulebooks, that's the
only correct way to play it - the game has a very tongue-in-cheek attitude, aping Gygax's imperious style in the old 1e books), it's even more complex to play than 3e played
as-is, by a long shot. There are d10,000 critical hit and random encounter tables, for example. There are armor hit points, pretty rigid training rules, and, well, as has been said, a ton of bookkeeping to perform. While I generally agree with MerricB's assessment, I think the trade-off (3e's big stat-blocks, HM's intricate use of tables and charts and mound of bookkeeping) still goes in 3e's favor. However, I
don't view this as a real disadvantage for HM - in my opinion, the bookkeeping and such is all part of a larger HM metagame. That is, getting into the HM mindset is all about diving right into rules-lawyering and bookkeeping - it's
not for gamers who want a streamlined, effortless game. I mean, really, one only has to look at the HM GM Shield (my all-time favorite gaming accessory) to see that the game is all about
adding to the complexity, not subtracting from it. And that's a good thing, to HM fans like me.
That's not to say 3e isn't complex. It's just much less complex than HM. And I'm a big fan of both; both games fill different niches, and both niches appeal to me.