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Half-baked rotating DM idea
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2104535" data-attributes="member: 22882"><p>I'm thinking that when I wrap up my current campaign, I'll launch a 3.5 (or possibly Iron Lore) Eberron/Spelljammer saga. The gimmick being that I would GM while the party is initially on Eberron and then any time they're in space, but each player who wanted to would be able to GM individual planets.</p><p></p><p>So, say one player wanted to run the party through the Iron Kingdoms - I would structure a sweeping Spelljammer saga that snuck the stars to Ferrouspace and required them to touch down on Caen. Then we'd spend as many sessions as it took to get his adventure done (probably 5-6), during which I would be a PC, perhaps the ship's captain from their Spelljammer adventures.</p><p></p><p>When they wrapped up that quest, they'd hop back aboard their vessel and sail for parts unknown - Rokugan, the Realms, Krynn (moved to a different sphere by the events of the Chaos War, of course), Midnight, Azeroth, back to Eberron, even a homebrew - whatever the next player volunteered to run.</p><p></p><p>While the players were prepping their adventures, I'd give them plenty to worry about in the depths of wildspace, but playing Spelljammer would allow us to get to any campaign world in just a few sessions.</p><p></p><p>I think it would be a blast.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2104535, member: 22882"] I'm thinking that when I wrap up my current campaign, I'll launch a 3.5 (or possibly Iron Lore) Eberron/Spelljammer saga. The gimmick being that I would GM while the party is initially on Eberron and then any time they're in space, but each player who wanted to would be able to GM individual planets. So, say one player wanted to run the party through the Iron Kingdoms - I would structure a sweeping Spelljammer saga that snuck the stars to Ferrouspace and required them to touch down on Caen. Then we'd spend as many sessions as it took to get his adventure done (probably 5-6), during which I would be a PC, perhaps the ship's captain from their Spelljammer adventures. When they wrapped up that quest, they'd hop back aboard their vessel and sail for parts unknown - Rokugan, the Realms, Krynn (moved to a different sphere by the events of the Chaos War, of course), Midnight, Azeroth, back to Eberron, even a homebrew - whatever the next player volunteered to run. While the players were prepping their adventures, I'd give them plenty to worry about in the depths of wildspace, but playing Spelljammer would allow us to get to any campaign world in just a few sessions. I think it would be a blast. [/QUOTE]
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