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half-celestials as PC's????
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<blockquote data-quote="rounser" data-source="post: 243406" data-attributes="member: 1106"><p>Definitely go for Ninja, and pick up levels of Pirate, Psion and Paladin (of Wee Jas*) later on.**</p><p></p><p>That would be sweeeeet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It helps to sketch out ideas for a personality (how he is now), a background (how he became that way), allies and enemies (who he knows and who his family are - PCs rarely exist in a void) and a set of goals and desires (what he's likely to be seeking in the future). It's good to negotiate with the DM on these issues so he can accomodate your background, NPCs he knows etc. and check that the future goals are likely to match his or her style of campaign. If you can include one or more of the other PCs in this, and have a solid reason to adventure with them, then so much the better. He's a Harper, right? He probably knows some Harpers then - and the organisation probably have some jobs for him.</p><p>Throw around some random personality traits until you settle on some you like, for instance, some off the top of my head:</p><p>Impulsive</p><p>Enthusiastic</p><p>Indecisive</p><p>Starry-eyed</p><p>It helps if these map onto his stats and alignment, and his celestial/elven blood (if you're of the "races affect personality somewhat" crowd). You can give your character more depth by breaking with stereotype or archetype in at least one respect (e.g. a half-celestial who is very dirty and uncouth, for instance), or setting up seemingly contradictory personality traits (e.g. "easily amused" and "deadly serious").</p><p>It also helps if you give him one of the four G's as a reason to adventure (Gold, Guts, Glory, or Good). Your PC is an adventurer, so don't forget to provide him with an adventurous urge to fall back on so he bites plot hooks easily and often. Your DM will probably appreciate it.</p><p>You may want to research old Planescape material for source material on how celestials act - although that's only one interpretation...</p><p></p><p>I suggest either an anagram of your own name in grand old D&D tradition, or using the Everchanging Book of Names (using the Forgotten Realms library), a piece of software available from here:</p><p><a href="http://www.worldzone.net/games/ebon/" target="_blank">http://www.worldzone.net/games/ebon/</a></p><p></p><p>*: If possible - talk to your DM for roleplaying justification for this. Perhaps he talked to someone who visited Greyhawk once, for instance.</p><p>**: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="rounser, post: 243406, member: 1106"] Definitely go for Ninja, and pick up levels of Pirate, Psion and Paladin (of Wee Jas*) later on.** That would be sweeeeet. :p It helps to sketch out ideas for a personality (how he is now), a background (how he became that way), allies and enemies (who he knows and who his family are - PCs rarely exist in a void) and a set of goals and desires (what he's likely to be seeking in the future). It's good to negotiate with the DM on these issues so he can accomodate your background, NPCs he knows etc. and check that the future goals are likely to match his or her style of campaign. If you can include one or more of the other PCs in this, and have a solid reason to adventure with them, then so much the better. He's a Harper, right? He probably knows some Harpers then - and the organisation probably have some jobs for him. Throw around some random personality traits until you settle on some you like, for instance, some off the top of my head: Impulsive Enthusiastic Indecisive Starry-eyed It helps if these map onto his stats and alignment, and his celestial/elven blood (if you're of the "races affect personality somewhat" crowd). You can give your character more depth by breaking with stereotype or archetype in at least one respect (e.g. a half-celestial who is very dirty and uncouth, for instance), or setting up seemingly contradictory personality traits (e.g. "easily amused" and "deadly serious"). It also helps if you give him one of the four G's as a reason to adventure (Gold, Guts, Glory, or Good). Your PC is an adventurer, so don't forget to provide him with an adventurous urge to fall back on so he bites plot hooks easily and often. Your DM will probably appreciate it. You may want to research old Planescape material for source material on how celestials act - although that's only one interpretation... I suggest either an anagram of your own name in grand old D&D tradition, or using the Everchanging Book of Names (using the Forgotten Realms library), a piece of software available from here: [url]http://www.worldzone.net/games/ebon/[/url] *: If possible - talk to your DM for roleplaying justification for this. Perhaps he talked to someone who visited Greyhawk once, for instance. **: ;) [/QUOTE]
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