Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Half Elf vs Human
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quartz" data-source="post: 6364406" data-attributes="member: 40552"><p>See my thread <a href="http://www.enworld.org/forum/showthread.php?357975-A-tweak-for-humans" target="_blank">here</a>.</p><p></p><p>Humans as is fail the rule of cool. Stat bumps aside, dwarves get darkvision, resistance to poison, the automatic ability to wear armour, resistance to poison; dragonborn get breath weapons and damage resistance; tieflings get fire resistance and spells; half-elves get darkvision and skill versatility; and so on. Humans get nothing in the Basic Rules, or 1 feat and 1 skill in the PHB, neither of which are cool.</p><p></p><p>However, the Resilience feat caught my eye. It would be just-about-cool if humans had an extra save in which they were proficient. Three instead of two. (It would be cool if humans were proficient in all saves but that's rather OTT.) So, I suggest humans get the standard +2/+1 stat bumps in stats of choice, take Resilient in a 3rd stat (getting the +1 bump as well for +2/+1/+1, no stacking), and then get 2 skills of choice (q.v. Skilled feat). This is pretty much the half-elf package with extra freedom and swapping darkvision for proficiency in a stat.</p><p></p><p>I think it's worth repeating: <strong>humans as is fail the rule of cool</strong>.</p><p></p><p>I've read in another thread that racial bonuses engendered much debate during the playtest - I'd like to learn about that.</p></blockquote><p></p>
[QUOTE="Quartz, post: 6364406, member: 40552"] See my thread [URL="http://www.enworld.org/forum/showthread.php?357975-A-tweak-for-humans"]here[/URL]. Humans as is fail the rule of cool. Stat bumps aside, dwarves get darkvision, resistance to poison, the automatic ability to wear armour, resistance to poison; dragonborn get breath weapons and damage resistance; tieflings get fire resistance and spells; half-elves get darkvision and skill versatility; and so on. Humans get nothing in the Basic Rules, or 1 feat and 1 skill in the PHB, neither of which are cool. However, the Resilience feat caught my eye. It would be just-about-cool if humans had an extra save in which they were proficient. Three instead of two. (It would be cool if humans were proficient in all saves but that's rather OTT.) So, I suggest humans get the standard +2/+1 stat bumps in stats of choice, take Resilient in a 3rd stat (getting the +1 bump as well for +2/+1/+1, no stacking), and then get 2 skills of choice (q.v. Skilled feat). This is pretty much the half-elf package with extra freedom and swapping darkvision for proficiency in a stat. I think it's worth repeating: [B]humans as is fail the rule of cool[/B]. I've read in another thread that racial bonuses engendered much debate during the playtest - I'd like to learn about that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Half Elf vs Human
Top