"Madame Illustria Empyrean" female Doppleganger 1/2 Fey Sorcerer 6: CR 10; AL LE; Size M; HD 4d8+12+6d4+18; hp 75 (75); Init 3; Spd 30 ft.; AC 19 (Touch 14, Flat-footed 15); Atk +6/1 (Melee +7/2 Flail 1d8+1 x2 / Slam 1d6+1), or +6/1 (Ranged +10/5); SV Fort +9, Ref +10, Will +13; Str 12, Dex 18, Con 16, Int 17, Wis 18, Cha 24; Height 5 ft. 4 in.; Exp: 36,000
Languages Spoken: Common, Abysal, Sylvan, Draconic
+7 / +5
Skills (ranks are in parenthesis): Spot 10 (4), Listen 13 (7), Search 3 (0), Intimidate 9 (2), Bluff 14 (7), Disguise 14 (7), Animal Empathy 9 (0), Hide 5 (0), Move Silently 5 (0), Diplomacy 10 (3), Knowledge (Religion) 6 (3), Knowledge (Arcana) 13 (10), Sense Motive 8 (4), Spellcraft 13 (4), Profession (Madame) 13 (9), Spell Focus (Enchantment), Greater Spell Focus (Enchantment), Craft Wonderous Items, Alertness, Dodge, Weapon Proficency (Simple) Weapon Proficiency (Martial)
Class Abilities: Summon Familiar
Doppleganger Racial Abilities: +2 Str, +2 Dex, +2, Con, +2 Int, +4 Wis, +2 Cha, +4d8 HD, +3 BAB, +4 Fort, +4 Ref, +4 Will, +4 Natural AC, Alertness, Dodge, Weapon Proficiency, Alter Self (18th Level Sorcerer), Detect Thoughts (18th Level Sorcerer (DC 13)), Immune to Sleep and Charm Effects, +4 Racial vs Bluff, +4 Racial vs Disguise (If using Alter Self, it gets a +10 to Disguise; if it uses Detect Thoughts, it gets another +4)
1/2 Fey Racial Abilities: Str -2, Dex +2, Con +0, Int +0, Wis +0, Cha +4, Fey Influence (Emotion 1/day 10th Level Sorcerer), Vulnerability to Iron: A half-fey takes 1 extra point of damage whenever he or she takes damage from an iron weapon. If the half-fey has damage reduction, an iron weapon counts as at least +1 enchantment when determining if it can breach the half-fey's resistance, +2 racial bonus to Animal Empathy, Hide, and Move Silently checks.
Spells Known: 0- Detect Magic, Read Magic, Daze, Arcane Mark, Prestidigitation, Ghost Sound, Mending; 1st - Charm Person, Hypnotism, Sleep, Unseen Servent, 2nd - Tasha's Hideous Laughter, Arcane Lock; 3rd - Suggestion
Spells A Day (6/7/6/4; base DC = 17 + spell level/Enchantment DC 21 + Spell Level)
Possessions: Masterworked Light Flail, Earrings of Charisma (+2), Bracelets of Armor (+1), Noble Clothes, 4 Rings (30 go each (2 Ruby, 2 Diamond), Garnet Necklace (50 gp), 4 platnium, 7 gp
"Lilith" [Familiar]
Tiny Sized Viper
Hit Dice: 6 (18 hp)
Initiative: +3 (Dex)
Speed: 15ft; Climb 15 ft; Swim 15 ft
AC: 21 (+6 natural, +3 Dex, +2 Size)
Attacks: Bite +5
Damage: Bite 1d4-2 + Poison
Special Attacks: Poison
Special Qualities: Alertness, Improved Evasion, Share Spells, Empathic Link, Touch, Speak With Master
Saves: Fort +3, Ref +6, Will +6 (3/3/5)
Abilities: Str 6, Dex 17, Con 11, Int 8, Wis 12, Cha 2
Skills: Balance 11, Climb 12, Hide 18, Listen 8, Spot 8,
Feats: Weapon Finesse (bite)
Challenge Rating: 1