demiurge1138
Inventor of Super-Toast
Wow Sonikal, don't tell me you're just going to go through the entire MM. That's madness! Madness!
But it's the kind of madness I respect. How about...
Dretchen (half dretch)
Dretchens are hideous, mis-shapen creatures that are barely sentient, much like their dretch forefathers. The only dissimilarity is that dretchen at least have some resemblance to the standard humanoid form, and possess an animal cunning unknown to the mindless dretch.
Quasid (half-quasit)
Quasids appear to be rather demonic halflings with long clawed fingers and stunted, but functioning, wings. They are, however, of human ancestry. Quasids love to play vicious pranks on unsuspecting victims and rob them and escape in the confusion. Quasids fear direct confrontation, and are skilled at escape.
Cambion (half-succubus)
When "half-demon" is mentioned, most people think of a cambion. Cambions are mostly human in appearance, but have dark red or violet skin, small horns on the forehead and bat-like wings. Cambions are often tragic figures, torn between a demonic heratige and their innate humanity.
Bebaman (half bebilith)
Bebamen are grotesque creatures with several stunted, functionless arms jutting from their armored carapaces. Their mandibles clack with glee when hunting demon prey, but the victims they prize most are humans, who they use in dark rituals to create more of their kind.
Vrukh (half-vrock)
Vrukhes devote themseles to glorious battle, often serving as mercenaries for evil rulers. They have feathery wings, scaly clawed limbs and a distended mouth eerily resembling a bird's beak. They are known to scholars for their elaborate and unusual games, including a varient of nine-pins using the bones of their victims (take another look at the MM picture).
Hezarn (half-hezrou)
Hezarns are squat, slimy humanoids with a faint and disturbing resemblance to toads. They live in swamps, and often waylay travelers when not engaged in some plot to bring their fathers into the Prime. Most of them are not terribly intelligent, but cunning and canny.
Grezu (half-glabrezu)
Grezus often have canine muzzles with sharp fangs and four arms, one pair much larger than the other. Grezus are seen as an omen of coming change in some evil societies, and it is rumored that a drow variant exists as well. Most grezus lust for power, and they are usually skilled at becoming the secret ruler behind the throne.
Amonman (half-nalfeshnee)
Amonmen are bizarre humanoids with overlong arms and massive tusks. They have an uncanny knack for judging people, and often find employment in freakshows as fortune-tellers. Of course, their demonic heritage gives it a deep loathing for people, especially those it judges "sinners" by its bizarre criteria, and often stalks and kills the people who come for their fortunes.
Mara (half-marilith)
All maras are female, and all maras are geniuses. They appear at first glance to be beautiful women, but closer examination reveals a short, serpentine tail and more vestigial arms. Maras delight in creating elaborate schemes, often aimed to destroy those who have slighted them, beginning (usually) with their human father.
Balonar (half-balor)
Balonar are both highly intelligent and homicidally insane, a very deadly combination. Their massive wings stream fire behind them in flight, and a balonar's head is marked by fangs, horns and madly glinting eyes. Most balonar act alone and kill impetuously, but the most dangerous are those that create criminal empires, often employing lesser half-demons as lieutenants.
Demiurge out.
But it's the kind of madness I respect. How about...
Dretchen (half dretch)
Dretchens are hideous, mis-shapen creatures that are barely sentient, much like their dretch forefathers. The only dissimilarity is that dretchen at least have some resemblance to the standard humanoid form, and possess an animal cunning unknown to the mindless dretch.
Quasid (half-quasit)
Quasids appear to be rather demonic halflings with long clawed fingers and stunted, but functioning, wings. They are, however, of human ancestry. Quasids love to play vicious pranks on unsuspecting victims and rob them and escape in the confusion. Quasids fear direct confrontation, and are skilled at escape.
Cambion (half-succubus)
When "half-demon" is mentioned, most people think of a cambion. Cambions are mostly human in appearance, but have dark red or violet skin, small horns on the forehead and bat-like wings. Cambions are often tragic figures, torn between a demonic heratige and their innate humanity.
Bebaman (half bebilith)
Bebamen are grotesque creatures with several stunted, functionless arms jutting from their armored carapaces. Their mandibles clack with glee when hunting demon prey, but the victims they prize most are humans, who they use in dark rituals to create more of their kind.
Vrukh (half-vrock)
Vrukhes devote themseles to glorious battle, often serving as mercenaries for evil rulers. They have feathery wings, scaly clawed limbs and a distended mouth eerily resembling a bird's beak. They are known to scholars for their elaborate and unusual games, including a varient of nine-pins using the bones of their victims (take another look at the MM picture).
Hezarn (half-hezrou)
Hezarns are squat, slimy humanoids with a faint and disturbing resemblance to toads. They live in swamps, and often waylay travelers when not engaged in some plot to bring their fathers into the Prime. Most of them are not terribly intelligent, but cunning and canny.
Grezu (half-glabrezu)
Grezus often have canine muzzles with sharp fangs and four arms, one pair much larger than the other. Grezus are seen as an omen of coming change in some evil societies, and it is rumored that a drow variant exists as well. Most grezus lust for power, and they are usually skilled at becoming the secret ruler behind the throne.
Amonman (half-nalfeshnee)
Amonmen are bizarre humanoids with overlong arms and massive tusks. They have an uncanny knack for judging people, and often find employment in freakshows as fortune-tellers. Of course, their demonic heritage gives it a deep loathing for people, especially those it judges "sinners" by its bizarre criteria, and often stalks and kills the people who come for their fortunes.
Mara (half-marilith)
All maras are female, and all maras are geniuses. They appear at first glance to be beautiful women, but closer examination reveals a short, serpentine tail and more vestigial arms. Maras delight in creating elaborate schemes, often aimed to destroy those who have slighted them, beginning (usually) with their human father.
Balonar (half-balor)
Balonar are both highly intelligent and homicidally insane, a very deadly combination. Their massive wings stream fire behind them in flight, and a balonar's head is marked by fangs, horns and madly glinting eyes. Most balonar act alone and kill impetuously, but the most dangerous are those that create criminal empires, often employing lesser half-demons as lieutenants.
Demiurge out.
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