Viktyr Gehrig
First Post
Alright. One thread that keeps popping up around here is how underpowered/useless/boring the Half-Elf and Half-Orc are-- to the point that when someone starts complaining about one, someone else uses the other as an example of how it could be worse.
Most of the solutions to this problem seem to revolve around giving one or both races one of the Human's bonus features-- usually the skill point.
So, I got to thinking... if people think it's alright to give the Human's extra skill point to the half-human races, why not make the hybrid heritage a Human-only 1st level feat?
I've got versions for the Elf, Dwarf, Orc, and Hobgoblin. These feats all have the prerequisites of "Race: Human" and "Special: May only be taken at 1st level." In addition to the listed benefits, they bestow the appropriate racial subtype to the character who takes them.
They're also based on my House Ruled versions of the full-blooded races, so some of the ability modifiers or racial special abilities might not make sense. I'm pretty sure they all make sense, flavor-wise, so my main concern here is balance-- and whether or not this was a good idea in the first place.
Elf-Blooded
Dwarf-Blooded
Orc-Blooded
Goblin-Blooded
edit: Adjusted some values for balance purposes.
Most of the solutions to this problem seem to revolve around giving one or both races one of the Human's bonus features-- usually the skill point.
So, I got to thinking... if people think it's alright to give the Human's extra skill point to the half-human races, why not make the hybrid heritage a Human-only 1st level feat?
I've got versions for the Elf, Dwarf, Orc, and Hobgoblin. These feats all have the prerequisites of "Race: Human" and "Special: May only be taken at 1st level." In addition to the listed benefits, they bestow the appropriate racial subtype to the character who takes them.
They're also based on my House Ruled versions of the full-blooded races, so some of the ability modifiers or racial special abilities might not make sense. I'm pretty sure they all make sense, flavor-wise, so my main concern here is balance-- and whether or not this was a good idea in the first place.
Elf-Blooded
- +2 Charisma, -2 Constitution.
- Low-Light Vision.
- +1 racial bonus to Listen, Spot, and Search checks.
- +1 racial bonus to saving throws against enchantment spells or effects.
Dwarf-Blooded
- +2 Constitution, -2 Charisma.
- Darkvision 60 feet.
- Stability +2.
- +1 racial bonus on saving throws against spells and spell-like effects.
Orc-Blooded
- +2 Strength, -2 Intelligence, -2 Charisma.
- Low-Light Vision.
- +1 racial bonus to Fortitude saves against Poison and Disease.
- +2 racial bonus to Survival and Intimidate checks.
Goblin-Blooded
- +2 Dexterity, -2 Wisdom.
- +1 racial bonus to saves against fear and charm effects.
- Darkvision 60 feet.
- +2 racial bonus to Move Silently checks.
edit: Adjusted some values for balance purposes.
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