Northman
First Post
It's nice to see this up for discussion since I'm the author of the troublesome half-ogre. But... we've been at this discussion at least three times in the past year or two. Things go round and round until all the details are spilled out and then we end up...
here.
Let me cut to the chase. Here's the problem. According to all official D&D stuff creatures like the half-ogre should have a level adjustment of +3 to +4. An ogre has a level adjustment of +6.
As some pointed out, that's unplayable. I totally agree.
When I created the half-ogre he was +1 Level Adjustment. But when the new rules came out, Savage Species, etc. It became clear he was out of whack. So I painfully upped him to +2 with a little tweaking. I used a dragon magazine article to help me since I can't seem to force myself to open the savage species text book that I bought...
I think the +2 LA is the closest we're going to get to a balanced half-ogre that is acceptable and fills the role that the half-ogre has in Aerde. And don't underestimate the power of a +6 strength. You give your character an 18 strength and now you've got a starting (adjusted 3rd level character) with a 24 strength with a +7 bonus. If that's a fighter he has a +8 to hit, and if he uses a two handed sword, he does 2d6+10 damage. And that's without a masterwork weapon, weapon focus, etc. The same 3rd level human fighter has a +7 to hit and 2d6+6 damage. And that's just the strength.
I'm not happy about the hit point deal, trust me. But that's what comes with the territory. I tried to give him 2d8 extra hit points but then that gives him two levels of giant... bla bla. He's now a +4 LA. As some so accurately pointed out.
If you have any ideas to improve the half-ogre while keeping him balanced I'd be happy to hear them.
Thanks.
here.

Let me cut to the chase. Here's the problem. According to all official D&D stuff creatures like the half-ogre should have a level adjustment of +3 to +4. An ogre has a level adjustment of +6.
As some pointed out, that's unplayable. I totally agree.
When I created the half-ogre he was +1 Level Adjustment. But when the new rules came out, Savage Species, etc. It became clear he was out of whack. So I painfully upped him to +2 with a little tweaking. I used a dragon magazine article to help me since I can't seem to force myself to open the savage species text book that I bought...

I think the +2 LA is the closest we're going to get to a balanced half-ogre that is acceptable and fills the role that the half-ogre has in Aerde. And don't underestimate the power of a +6 strength. You give your character an 18 strength and now you've got a starting (adjusted 3rd level character) with a 24 strength with a +7 bonus. If that's a fighter he has a +8 to hit, and if he uses a two handed sword, he does 2d6+10 damage. And that's without a masterwork weapon, weapon focus, etc. The same 3rd level human fighter has a +7 to hit and 2d6+6 damage. And that's just the strength.
I'm not happy about the hit point deal, trust me. But that's what comes with the territory. I tried to give him 2d8 extra hit points but then that gives him two levels of giant... bla bla. He's now a +4 LA. As some so accurately pointed out.
If you have any ideas to improve the half-ogre while keeping him balanced I'd be happy to hear them.

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