Bran Eaglecleft
First Post
This is my half-ogre for my home-brew campaign. What sort of ECL, if any, should it have? I'm trying to balance it so it has no ECL, any suggestions on how to do that would be appreciated! Thanks in advance!!
Racial Traits:
· +4 Str, +2 Con, -2 Dex, -2 Int, -2 Wis, -2 Cha
· Medium-Size: As medium sized (barely) creatures, half-ogres have no special bonuses or penalties due to size.
· Half-ogre base speed is 30 feet.
· Brutish Stamina: Half-ogres receive their choice of the Endurance, Great Fortitude, or Toughness feat for free at 1st level.
· +2 to all Intimidate, Listen, and Spot checks.
· -2 penalty to Hide and Move Silently checks.
· Half-ogres can use a bastard sword or dwarven waraxe in one hand without buying the Exotic Proficiencies. They still must have Martial Weapon Proficiency to do so without incurring non-proficiency penalties.
· Due to the broadness of half-ogres, they must pay for armor, shields, and clothing as if they were large creatures (x2 price).
· Giant: Half-ogres are considered giants for purposes of magic items, spells, feats, ranger abilities, etc. Note: Due to the diluted nature of their blood, half-ogres are considered humanoids as well as giants and as such are affected normally by all spells that specifically target humanoids.
· Automatic Languages: Common and Giant. Bonus Languages: Dwarf, Gnome, Gnoll, Goblin, and Orc.
· Preferred Class: None. Half-ogres lack the focus necessary to practice more than one class at a time, thus they always suffer xp penalties when multiclassing.
Racial Traits:
· +4 Str, +2 Con, -2 Dex, -2 Int, -2 Wis, -2 Cha
· Medium-Size: As medium sized (barely) creatures, half-ogres have no special bonuses or penalties due to size.
· Half-ogre base speed is 30 feet.
· Brutish Stamina: Half-ogres receive their choice of the Endurance, Great Fortitude, or Toughness feat for free at 1st level.
· +2 to all Intimidate, Listen, and Spot checks.
· -2 penalty to Hide and Move Silently checks.
· Half-ogres can use a bastard sword or dwarven waraxe in one hand without buying the Exotic Proficiencies. They still must have Martial Weapon Proficiency to do so without incurring non-proficiency penalties.
· Due to the broadness of half-ogres, they must pay for armor, shields, and clothing as if they were large creatures (x2 price).
· Giant: Half-ogres are considered giants for purposes of magic items, spells, feats, ranger abilities, etc. Note: Due to the diluted nature of their blood, half-ogres are considered humanoids as well as giants and as such are affected normally by all spells that specifically target humanoids.
· Automatic Languages: Common and Giant. Bonus Languages: Dwarf, Gnome, Gnoll, Goblin, and Orc.
· Preferred Class: None. Half-ogres lack the focus necessary to practice more than one class at a time, thus they always suffer xp penalties when multiclassing.
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