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Half orc Polearm Samurai - master of multiple attacks?
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<blockquote data-quote="FrogReaver" data-source="post: 7379152" data-attributes="member: 6795602"><p>Half-Orc ability reads "when you are reduced to 0 hp you are reduced to 1 instead. That instead there is an interpretative nightmare especially in conjunction with any other abilities that require you to be reduced to 0 hp. </p><p></p><p>DM's may rule that those features don't place "nice" together since the half orc ability is basically saying you really never went below 0 hp to begin with etc. </p><p></p><p>Regardless though, you don't need the half orc feature to make the basic concept work.</p><p></p><p>Thoughts, this may actually be a case where a greatsowrd instead of polearm master would do more. About 2 more damage on 20 attacks may be worth more than 2 extra attacks. </p><p></p><p>Without crits factored in the greatsword method (with 60% chance to hit before GWM) would do 258 damage over that round.</p><p></p><p>Crits might boost it to around 280 damge over that round. (Oh I think I left of the great weapon fighting technique which would add maybe 20ish more damage)</p><p></p><p>A battlemaster will do 9 attacks and 1 bonus action attack. All will have advantage. I will use precision attack on any attack that misses (average of about 4 attacks). A d12 precision attack dice will likely turn 3 of those 4 misses into hits. That means 8 attacks will hit. 1 is likely a crit. That's another 1d10+2d12 = 18.5 extra damage + 3d12 = 19.5 extra damage.</p><p></p><p>The battle Master fighter does about 200 damage in that same round assuming the same buffs. </p><p></p><p>A wizard 18 / fighter 2 with a single cast of meteor swarm forcing a failed saved causes 140 damage. Action surge for a level 8 disintegrate and you do an additional 96 when you force a failed some on it as well. (Divination Wizard). Use the haste attack to attack with a precast level 7 shadow blade for 5d8 + 5 damage = 27.5 * .6 = 16.5</p><p></p><p>Total damage he does is 252.5 and neither of the cast buff spells on him did very much(freeing up the wizard that cast foresight to instead cast a level 9 disintegrate instead of foresight and thus adding about another 100 points of damage. That's a total of 350 damage between those two characters, edging your guy with the level 9 and level 3 buff spell out.</p><p></p><p>But most importantly, why are we even considering a once per day NOVA that only triggers when you drop to 0 hp to be a good thing?</p><p></p><p>In fact why are we even considering foresight when it's arguably one of the worst level 9 wizard spells out there. Why the heck would any wizard ever want to take it?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7379152, member: 6795602"] Half-Orc ability reads "when you are reduced to 0 hp you are reduced to 1 instead. That instead there is an interpretative nightmare especially in conjunction with any other abilities that require you to be reduced to 0 hp. DM's may rule that those features don't place "nice" together since the half orc ability is basically saying you really never went below 0 hp to begin with etc. Regardless though, you don't need the half orc feature to make the basic concept work. Thoughts, this may actually be a case where a greatsowrd instead of polearm master would do more. About 2 more damage on 20 attacks may be worth more than 2 extra attacks. Without crits factored in the greatsword method (with 60% chance to hit before GWM) would do 258 damage over that round. Crits might boost it to around 280 damge over that round. (Oh I think I left of the great weapon fighting technique which would add maybe 20ish more damage) A battlemaster will do 9 attacks and 1 bonus action attack. All will have advantage. I will use precision attack on any attack that misses (average of about 4 attacks). A d12 precision attack dice will likely turn 3 of those 4 misses into hits. That means 8 attacks will hit. 1 is likely a crit. That's another 1d10+2d12 = 18.5 extra damage + 3d12 = 19.5 extra damage. The battle Master fighter does about 200 damage in that same round assuming the same buffs. A wizard 18 / fighter 2 with a single cast of meteor swarm forcing a failed saved causes 140 damage. Action surge for a level 8 disintegrate and you do an additional 96 when you force a failed some on it as well. (Divination Wizard). Use the haste attack to attack with a precast level 7 shadow blade for 5d8 + 5 damage = 27.5 * .6 = 16.5 Total damage he does is 252.5 and neither of the cast buff spells on him did very much(freeing up the wizard that cast foresight to instead cast a level 9 disintegrate instead of foresight and thus adding about another 100 points of damage. That's a total of 350 damage between those two characters, edging your guy with the level 9 and level 3 buff spell out. But most importantly, why are we even considering a once per day NOVA that only triggers when you drop to 0 hp to be a good thing? In fact why are we even considering foresight when it's arguably one of the worst level 9 wizard spells out there. Why the heck would any wizard ever want to take it? [/QUOTE]
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Half orc Polearm Samurai - master of multiple attacks?
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