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General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
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<blockquote data-quote="EzekielRaiden" data-source="post: 9014989" data-attributes="member: 6790260"><p>This would be another reason why I think Gnome and Halfling would be better served merged together as one option, with Lightfoot (halfling+forest gnome), Stoutheart, Cragstep (rock gnome), and Ghostwise (halfling+svirfneblin) as its four kin variants. I call them "Hinnfolk." They're fey of places, sort of like an entire species of <em>genii locorum,</em> defined as much by the environment in which they are born as by the heritage of their parents. Lightfoot are tree-dwelling hunters, trainers, trappers, conservationists. Stoutheart are open-country-wandering herders, explorers, farmers, and artisans. Cragstep are cave- or city-dwelling inventors, crafters, entrepreneurs, and dreamers. Ghostwise are deep-dwelling mystics, visionaries, guides, and healers. All have a strong sense of close-knit community, of family extended to include friends and partners. All are connected to the land itself, and act in its defense in one way or another (but a cityfolk Cragstep may be rather different from a deep-forest Lightfoot!) Even the very domestic ones bring a touch of fey magic to everything they do, a magic less about what they <em>know</em> and more about what they <em>are,</em> though Ghostwise have the strongest mystical abilities.</p><p></p><p>This gives the Hinnfolk a clear niche and concept, and collectively boosts the whole up to being comparable with some of the other "core" races in terms of the slice of players playing it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9014989, member: 6790260"] This would be another reason why I think Gnome and Halfling would be better served merged together as one option, with Lightfoot (halfling+forest gnome), Stoutheart, Cragstep (rock gnome), and Ghostwise (halfling+svirfneblin) as its four kin variants. I call them "Hinnfolk." They're fey of places, sort of like an entire species of [I]genii locorum,[/I] defined as much by the environment in which they are born as by the heritage of their parents. Lightfoot are tree-dwelling hunters, trainers, trappers, conservationists. Stoutheart are open-country-wandering herders, explorers, farmers, and artisans. Cragstep are cave- or city-dwelling inventors, crafters, entrepreneurs, and dreamers. Ghostwise are deep-dwelling mystics, visionaries, guides, and healers. All have a strong sense of close-knit community, of family extended to include friends and partners. All are connected to the land itself, and act in its defense in one way or another (but a cityfolk Cragstep may be rather different from a deep-forest Lightfoot!) Even the very domestic ones bring a touch of fey magic to everything they do, a magic less about what they [I]know[/I] and more about what they [I]are,[/I] though Ghostwise have the strongest mystical abilities. This gives the Hinnfolk a clear niche and concept, and collectively boosts the whole up to being comparable with some of the other "core" races in terms of the slice of players playing it. [/QUOTE]
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Halflings are the 7th most popular 5e race
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