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Halflings are the 7th most popular 5e race
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<blockquote data-quote="EzekielRaiden" data-source="post: 9015333" data-attributes="member: 6790260"><p>I have no interest in "generic rules."</p><p></p><p>I have a great deal of interest in making D&D easier to learn and teach, because that helps grow the hobby, and the rules we have (even in 5e!) are all too often byzantine and excessive <em>or</em> totally absent and unhelpful, especially for DMs. I have a great deal of interest in producing a D&D where casters do not rule the roost, where it is a <em>teamwork</em> experience and every player, no matter what aesthetic preferences they may bring or interests they may have, can find a character concept that <em>actually</em> equips them with fun, exciting, potent, <em>personal</em> tools to contribute to the group's success, whatever form those tools may take. I have a great deal of interest in giving diverse, flavorful options, such as races/ancestries and feats and weapons and spells, that are sufficiently close <em>quantitatively</em> that the players must instead make <em>qualitative</em> decisions about what they wish to do, because that actually makes for interesting choices, not dull calculations.</p><p></p><p>And the fact that even a single request for "hey, maybe usability, excitement, or balance could be a consideration that <em>sometimes</em> is just a little bit more important than absolute and unyielding fealty to 'verisimilitude' <em>über alles</em>" gets met with "oh, so you want the gamw to be bland, generic, flavorless mush that means nothing, has no story, and turns everything into samey garbage, well not on MY watch buddy!" is EXACTLY why I find this so infuriating.</p><p></p><p>You literally cannot even criticize excessive commitment to "verisimilitude" in the smallest degree without being accused of wanting to destroy the game.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9015333, member: 6790260"] I have no interest in "generic rules." I have a great deal of interest in making D&D easier to learn and teach, because that helps grow the hobby, and the rules we have (even in 5e!) are all too often byzantine and excessive [I]or[/I] totally absent and unhelpful, especially for DMs. I have a great deal of interest in producing a D&D where casters do not rule the roost, where it is a [I]teamwork[/I] experience and every player, no matter what aesthetic preferences they may bring or interests they may have, can find a character concept that [I]actually[/I] equips them with fun, exciting, potent, [I]personal[/I] tools to contribute to the group's success, whatever form those tools may take. I have a great deal of interest in giving diverse, flavorful options, such as races/ancestries and feats and weapons and spells, that are sufficiently close [I]quantitatively[/I] that the players must instead make [I]qualitative[/I] decisions about what they wish to do, because that actually makes for interesting choices, not dull calculations. And the fact that even a single request for "hey, maybe usability, excitement, or balance could be a consideration that [I]sometimes[/I] is just a little bit more important than absolute and unyielding fealty to 'verisimilitude' [I]über alles[/I]" gets met with "oh, so you want the gamw to be bland, generic, flavorless mush that means nothing, has no story, and turns everything into samey garbage, well not on MY watch buddy!" is EXACTLY why I find this so infuriating. You literally cannot even criticize excessive commitment to "verisimilitude" in the smallest degree without being accused of wanting to destroy the game. [/QUOTE]
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Halflings are the 7th most popular 5e race
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