Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9020013" data-attributes="member: 6790260"><p>Archetypes exist for a reason. They are useful.</p><p></p><p>You are <em>very literally</em> being the "we have X at home" mom. Blank canvases do not count. If they did, Tolkien would never have written elves or dwarves in the first place. Because humans can be "gorgeous, elegant relics of a better time, ancient, wise, and more than a little alien" as OSP's Red once put it. Hell, Tolkien <em>himself</em> did that with the Numenoreans, who lived far longer than ordinary men (several centuries usually) and had special powers and knowledge due to their proximity to Valinor. Yet elves are a staple, so much so that to suggest their removal is heresy in many circles—even moreso than dwarves. Why? Because their archetype has broad appeal, even if players wander far afield from its roots.</p><p></p><p>The dwarven archetype is not really about discipline. In fact, dwarves are usually portrayed as belligerent and even fractious, with their deferencs to dwarven traditions being one of the few things keeping their society together. Hence why so many stories involving dwarves as a central element add in a conflict which will "shake their society to its very core" or the like. The archetype comes pre-built with the drama of fractious groups who must figure out what to do when one or more of the traditions that guided them are revealed to be false or hurtful.</p><p></p><p>Any race you can parse as more "soldier"-like, which the dwarven archetype manifestly is not, has previously had at least one of the following characteristics:</p><p>Ugly, usually with a Cha penalty.</p><p>Stupid, usually with an Int penalty.</p><p>Fights as a "swarming horde," no discipline nor skill involved, just brute force (often paired wirh the previous)</p><p>Blatantly evil, often with the implication that fascist control is the only way their society could function</p><p></p><p>Again, "blank canvas" certainly can do anything, but we have races because manifesting specific archetypes as their own distinct form is valuable in itself. Like how sometimes, you don't want a <em>white</em> canvas, you want a gold one (for sunrise/sunset), or a black one (for night/darkness.) Could you paint a white canvas so that it becomes black as night? Sure. But you couldn't get <em>Batman: the Animated Series</em> by using dark colors on bright paper. It has the dark, moody atmosphere it has <em>specifically</em> because it is bright colors on dark paper, averting much of the aesthetic frequently associated with cartoons: there is no light but what the artist <em>adds</em> to it.</p><p></p><p>And I think there is value in having the "proud warrior race" archetype manifest in something that involves a cultural self-discipline that isn't reeking of fascism; of the military commander who is cunning and charismatic, rather than "our blood, his guts" or "we have reserves"; of the warrior-poet, the dangerously quiet type; of the warmaster who would write <em>The Art of War</em> and say things like, "It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on." That archetype is often allowed to fall through the cracks. It doesn't fit the drunk pseudo-Scottish engineer trope of dwarves. It might have fit elves, given their associations with wisdom and intelligence, if they weren't presented as fragile, willowy types who see warfare as crass unless it's reduced exclusively to swooshy sword duels. Anything else falls squarely into the ugly and/or stupid category, as noted.</p><p></p><p>That archetype was under-served in core D&D until dragonborn came along. Now it is quite well served, and brings the simple aesthetic value of "dragon person," which naturally has lots of appeal in the same way that the "ultra-pretty human" has appeal for elves or "literally devilish bad boy/girl" has appeal for tieflings.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9020013, member: 6790260"] Archetypes exist for a reason. They are useful. You are [I]very literally[/I] being the "we have X at home" mom. Blank canvases do not count. If they did, Tolkien would never have written elves or dwarves in the first place. Because humans can be "gorgeous, elegant relics of a better time, ancient, wise, and more than a little alien" as OSP's Red once put it. Hell, Tolkien [I]himself[/I] did that with the Numenoreans, who lived far longer than ordinary men (several centuries usually) and had special powers and knowledge due to their proximity to Valinor. Yet elves are a staple, so much so that to suggest their removal is heresy in many circles—even moreso than dwarves. Why? Because their archetype has broad appeal, even if players wander far afield from its roots. The dwarven archetype is not really about discipline. In fact, dwarves are usually portrayed as belligerent and even fractious, with their deferencs to dwarven traditions being one of the few things keeping their society together. Hence why so many stories involving dwarves as a central element add in a conflict which will "shake their society to its very core" or the like. The archetype comes pre-built with the drama of fractious groups who must figure out what to do when one or more of the traditions that guided them are revealed to be false or hurtful. Any race you can parse as more "soldier"-like, which the dwarven archetype manifestly is not, has previously had at least one of the following characteristics: Ugly, usually with a Cha penalty. Stupid, usually with an Int penalty. Fights as a "swarming horde," no discipline nor skill involved, just brute force (often paired wirh the previous) Blatantly evil, often with the implication that fascist control is the only way their society could function Again, "blank canvas" certainly can do anything, but we have races because manifesting specific archetypes as their own distinct form is valuable in itself. Like how sometimes, you don't want a [I]white[/I] canvas, you want a gold one (for sunrise/sunset), or a black one (for night/darkness.) Could you paint a white canvas so that it becomes black as night? Sure. But you couldn't get [I]Batman: the Animated Series[/I] by using dark colors on bright paper. It has the dark, moody atmosphere it has [I]specifically[/I] because it is bright colors on dark paper, averting much of the aesthetic frequently associated with cartoons: there is no light but what the artist [I]adds[/I] to it. And I think there is value in having the "proud warrior race" archetype manifest in something that involves a cultural self-discipline that isn't reeking of fascism; of the military commander who is cunning and charismatic, rather than "our blood, his guts" or "we have reserves"; of the warrior-poet, the dangerously quiet type; of the warmaster who would write [I]The Art of War[/I] and say things like, "It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on." That archetype is often allowed to fall through the cracks. It doesn't fit the drunk pseudo-Scottish engineer trope of dwarves. It might have fit elves, given their associations with wisdom and intelligence, if they weren't presented as fragile, willowy types who see warfare as crass unless it's reduced exclusively to swooshy sword duels. Anything else falls squarely into the ugly and/or stupid category, as noted. That archetype was under-served in core D&D until dragonborn came along. Now it is quite well served, and brings the simple aesthetic value of "dragon person," which naturally has lots of appeal in the same way that the "ultra-pretty human" has appeal for elves or "literally devilish bad boy/girl" has appeal for tieflings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
Top