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General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
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<blockquote data-quote="James Gasik" data-source="post: 9024338" data-attributes="member: 6877472"><p>Yuan Ti aren't exactly busted though (though MMM does nerf them). I mean, Gnomes have advantage on Int/Wis/Cha saves, which includes some of the worst things to fail a save against, and people barely play them as it is.</p><p></p><p>Having played a Yuan Ti in a campaign, here's what actually happened:</p><p></p><p>*I encountered few actual spellcasters.</p><p>*Often, when I would ask the DM if a monster ability was magic, he'd say no. When pressed on this, he opined that, since there's a total lack of guidance as to what counts as "magic", if he ruled that every preternatural ability enemies had was magical, I would get advantage on most saving throws. As annoying as that was to hear, I couldn't really argue the point, and this seems to be how magic resistance is played at most tables.</p><p>*Sometimes even when enemies used spells, they did so through extraordinary means other than traditional spellcasting, which led to a few spirited debates on the subject, lol. We were up against an opponent who could evoke magical effects from candles lit in her chamber, which couldn't be counterspelled; the DM attempted to rule that if counterspell doesn't work, magic resistance shouldn't either, but they eventually recanted after I pointed out my "advantage" hadn't worked on anything the whole game, lol.</p><p>*The actual busted ability was immunity to the poisoned condition, because WotC uses it a <strong>lot</strong>, even where you wouldn't expect it. For example, the stench of Troglodytes; I was never happier than when I told the DM I was immune to the effect when we had to fight a pack of them (it was a pretty grueling fight because several other characters were being forced to roll at disadvantage).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9024338, member: 6877472"] Yuan Ti aren't exactly busted though (though MMM does nerf them). I mean, Gnomes have advantage on Int/Wis/Cha saves, which includes some of the worst things to fail a save against, and people barely play them as it is. Having played a Yuan Ti in a campaign, here's what actually happened: *I encountered few actual spellcasters. *Often, when I would ask the DM if a monster ability was magic, he'd say no. When pressed on this, he opined that, since there's a total lack of guidance as to what counts as "magic", if he ruled that every preternatural ability enemies had was magical, I would get advantage on most saving throws. As annoying as that was to hear, I couldn't really argue the point, and this seems to be how magic resistance is played at most tables. *Sometimes even when enemies used spells, they did so through extraordinary means other than traditional spellcasting, which led to a few spirited debates on the subject, lol. We were up against an opponent who could evoke magical effects from candles lit in her chamber, which couldn't be counterspelled; the DM attempted to rule that if counterspell doesn't work, magic resistance shouldn't either, but they eventually recanted after I pointed out my "advantage" hadn't worked on anything the whole game, lol. *The actual busted ability was immunity to the poisoned condition, because WotC uses it a [B]lot[/B], even where you wouldn't expect it. For example, the stench of Troglodytes; I was never happier than when I told the DM I was immune to the effect when we had to fight a pack of them (it was a pretty grueling fight because several other characters were being forced to roll at disadvantage). [/QUOTE]
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