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Halflings are the 7th most popular 5e race
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<blockquote data-quote="Lanefan" data-source="post: 9024534" data-attributes="member: 29398"><p>Dwarves in my game can get a lot more than +2 to their Con. The way we do it, the standard 3-18 bell curve is rejigged for each species on each stat, and the bell curve for Dwarves' Con is something like 8-19. What this means is if you roll a 3 it becomes an 8, if you roll 18 it becomes 19, and if you roll 11 it becomes (I think) 14.</p><p></p><p>I'm happy with limiting choice if it means I don't have to ruin a bunch of other things elsewhere to preserve a bit of balance. Here, if I opened up Dwarves to being Mages I'd probably have to chop their Con down to something like a 5-18 range, which would make them much less useful at many other classes.</p><p></p><p>I'm also quite happy with some species naturally gravitating toward some classes because those classes suit abilities those species tend to have. Better that than have all the species blandly become much the same.</p><p></p><p>I'm doing just that, only in the reverse manner than you'd prefer I do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9024534, member: 29398"] Dwarves in my game can get a lot more than +2 to their Con. The way we do it, the standard 3-18 bell curve is rejigged for each species on each stat, and the bell curve for Dwarves' Con is something like 8-19. What this means is if you roll a 3 it becomes an 8, if you roll 18 it becomes 19, and if you roll 11 it becomes (I think) 14. I'm happy with limiting choice if it means I don't have to ruin a bunch of other things elsewhere to preserve a bit of balance. Here, if I opened up Dwarves to being Mages I'd probably have to chop their Con down to something like a 5-18 range, which would make them much less useful at many other classes. I'm also quite happy with some species naturally gravitating toward some classes because those classes suit abilities those species tend to have. Better that than have all the species blandly become much the same. I'm doing just that, only in the reverse manner than you'd prefer I do it. :) [/QUOTE]
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