Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9025163" data-attributes="member: 6790260"><p><em>Then why doesn't it limit humans too?</em></p><p></p><p></p><p>Then what you will <em>actually</em> see is almost no one ever playing that. Which was the whole point.</p><p></p><p>And, as noted in my post above, it is <em>completely possible</em> to support everyone being Basically Competent at every class, while still preserving the physiological distinctiveness of dwarves vs elves vs whatever. You just have to be willing to allow that there are solutions other than the facile one.</p><p></p><p></p><p>Except that that is simply not true--the individual variation <em>within</em> populations of sapient beings would <em>almost surely</em> be greater than the difference between their central tendencies. The bell curves <em>almost surely will</em> overlap. And if they do overlap, then there's no validity to the claim that physiology <em>completely and totally</em> determines what a species is capable of doing. It can have influence, yes--but not be ironclad <em>destiny</em>.</p><p></p><p></p><p>Because there are other solutions besides the facile one. Your dichotomy is false: We can avoid nerfing anything, by instead forcing players to <em>choose</em> between benefits. Opportunity cost is, as I've argued to you previously, a powerful design tool and an excellent way to encourage or discourage particular player behaviors. A tool that avoids both the faults of, and dislike for, things like banning and punishing.</p><p></p><p></p><p>13th Age has some genuinely brilliant design. The escalation die, the components of the Monk and Druid classes (well beyond what I mentioned above), and the RAB choice vs class ability bonus choice as mentioned above. Even if one never <em>plays</em> it, I think there's a good argument to be made that GMs should look over it for mechanics to borrow.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9025163, member: 6790260"] [I]Then why doesn't it limit humans too?[/I] Then what you will [I]actually[/I] see is almost no one ever playing that. Which was the whole point. And, as noted in my post above, it is [I]completely possible[/I] to support everyone being Basically Competent at every class, while still preserving the physiological distinctiveness of dwarves vs elves vs whatever. You just have to be willing to allow that there are solutions other than the facile one. Except that that is simply not true--the individual variation [I]within[/I] populations of sapient beings would [I]almost surely[/I] be greater than the difference between their central tendencies. The bell curves [I]almost surely will[/I] overlap. And if they do overlap, then there's no validity to the claim that physiology [I]completely and totally[/I] determines what a species is capable of doing. It can have influence, yes--but not be ironclad [I]destiny[/I]. Because there are other solutions besides the facile one. Your dichotomy is false: We can avoid nerfing anything, by instead forcing players to [I]choose[/I] between benefits. Opportunity cost is, as I've argued to you previously, a powerful design tool and an excellent way to encourage or discourage particular player behaviors. A tool that avoids both the faults of, and dislike for, things like banning and punishing. 13th Age has some genuinely brilliant design. The escalation die, the components of the Monk and Druid classes (well beyond what I mentioned above), and the RAB choice vs class ability bonus choice as mentioned above. Even if one never [I]plays[/I] it, I think there's a good argument to be made that GMs should look over it for mechanics to borrow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
Top