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General Tabletop Discussion
*Dungeons & Dragons
Halflings are the 7th most popular 5e race
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<blockquote data-quote="Lanefan" data-source="post: 9025893" data-attributes="member: 29398"><p>I see it as targeting to those willing to give it the time it requires to work as intended.</p><p></p><p>Different strokes, I suppose.</p><p></p><p>If you overlap two bell curves and see that the low end, the peak, and the high end of one of those curves is consistently and noticeably offset in the same direction in relation to the other curve, then the variation at any point should be - and is - pretty easy to both extrapolate and predict.</p><p></p><p>Take the difference between rolling 3d6 and 4d6.</p><p></p><p>3d6 - range 3-18, peak 10.5</p><p>4d6 - range 4-24, peak 14</p><p>Offset: low end 1, peak 3.5, high end 6.</p><p></p><p>Overlaying those two bell curves will show that while there's a lot of overlap, there's also a consistent means of extrapolating and predicting the variance - e.g. what's the delta of the odds of '7' occuring in one vs the other.</p><p></p><p>Indeed, and I get it; though in a fiction where long-range communication, teleporting, etc. exist I tend to assume the emergence of at least some quasi-worldwide standards in such things.</p><p></p><p>This sounds exactly like something my DM would write. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Illusionist and MU are different classes in my game, as per original 1e. I can't recall if Gnomes could be MUs in 1e (if they could they were harshly restricted) but they made great Illusionists. (in my game they can be either, without level restriction)</p><p></p><p>To do what you suggest for Dwarves I'd have to design an entirely new class just for them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9025893, member: 29398"] I see it as targeting to those willing to give it the time it requires to work as intended. Different strokes, I suppose. If you overlap two bell curves and see that the low end, the peak, and the high end of one of those curves is consistently and noticeably offset in the same direction in relation to the other curve, then the variation at any point should be - and is - pretty easy to both extrapolate and predict. Take the difference between rolling 3d6 and 4d6. 3d6 - range 3-18, peak 10.5 4d6 - range 4-24, peak 14 Offset: low end 1, peak 3.5, high end 6. Overlaying those two bell curves will show that while there's a lot of overlap, there's also a consistent means of extrapolating and predicting the variance - e.g. what's the delta of the odds of '7' occuring in one vs the other. Indeed, and I get it; though in a fiction where long-range communication, teleporting, etc. exist I tend to assume the emergence of at least some quasi-worldwide standards in such things. This sounds exactly like something my DM would write. :) Illusionist and MU are different classes in my game, as per original 1e. I can't recall if Gnomes could be MUs in 1e (if they could they were harshly restricted) but they made great Illusionists. (in my game they can be either, without level restriction) To do what you suggest for Dwarves I'd have to design an entirely new class just for them. [/QUOTE]
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