DaveMage said:So the key is to have Gary Gygax be the GM!
You have it!Akrasia said:I'm looking forward to picking this up in the near future.
With respect to some of S'mon's comments, I think that if the GM makes the nature of the module very clear to players up front (viz. that it will test their wits as players, and not the mechanics of their PCs), and they are fine with that, then it should be a lot of fun.
If I run this mega-module, I think it will be with Castle Zagyg (using C&C) for a full-blown 'Gygaxian' ('Zagygian') campaign.
Errr...Steverooo said:HA! You DID "rush right over", Old Troll!![]()
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Akrasia said:I'm looking forward to picking this up in the near future.
With respect to some of S'mon's comments, I think that if the GM makes the nature of the module very clear to players up front (viz. that it will test their wits as players, and not the mechanics of their PCs), and they are fine with that, then it should be a lot of fun.
Col_Pladoh said:And here I was concerned that i had put in too many boring H&S encounters...![]()
Heh,
Gary
Actually, I mention in the module that if a group is not able or interested in playing through the many scenarios in it the DM can use a goodly number of them as individual quests or parts of other adventure material he preperes. However...Mystery Man said:I'm probably going to end up buying it.How modular would you say it is? Say if I wanted to take chunks of it out here and there to run between other parts of another ongoing campaign?