Col_Pladoh said:![]()
Actually, I mention in the module that if a group is not able or interested in playing through the many scenarios in it the DM can use a goodly number of them as individual quests or parts of other adventure material he preperes.
The difficulty with this is that the scenarios seem mostly "You are/have become X, in situation Y. To progress you must solve puzzle/challenge Z" - the biggest problem for the GM is without the Panes structure, how do you make the PCs into X (the castle guards in one scenario, say, leaving acornism aside) and/or how do you get them to want to do Z if there isn't the big stick of "you must do this to complete the Pane".