Halls of the Dead

ForceUser

Explorer
I just realized how long the list of dead PCs in my campaign world has become. In the last year and a half, a massive number of PCs has died; more than in all the other years I've DMed, combined. Some have died because of bad luck or overwhelming opposition and some have died because of truly bone-headed decisions. It's amazing to me, upon reflection, how many of these were avoidable deaths!

I share with you my hall of the dead, separated by campaign. Show me yours!

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Corporal Johann Schmidt (human scout 3)--after surviving a dungeon full of near-deaths from stirges, falling, and drowning, he accidentally stepped across an area of forbiddance in the final room without saying the password, and was instantly fried by a massive surge of holy energy.

Avid Nathos (human warlock 3)--in the same dungeon, he didn't actually survive the stirges.

Sir Frederick, Knight-Templar (human fighter 2)--the replacement character for Avid's player, who died in the very next room after the stirges, because he impatiently walked across a sigil-laden floor and sprung the trap, which plummeted him to his death. After the second death, the player had to sit out the remainder of the dungeon.

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TOTAL PARTY KILL
After discerning that a company of hobgoblin warriors had bivouaced in a nearby mountain pass, Sir Fandal was ordered by his Knight-Commander to reconnoiter the area without engaging the enemy. Taking the party with him, he immediately engages the hobgoblins, and the party is overwhelmed by archers firing from high ground, a field of burning pitch, and mounted hobgoblin samurai.

Deacon Lorenzo Ciamati (human cloistered cleric 5)
Sir Fandal, Knight-Captain of the Temple (human fighter 5)
Brother Olaf, Anchorite of Kord (dwarf monk 5)
Mevitz (human enchanter 5)

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Arilos, Blessed of Kord (aelfborn favored soul 5), attempted to out-melee a 6th-level warforged fighter. He lost.

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Cretath (lizardfolk paragon 1/ranger 1), along with Lars Jorgensson (shifter ranger 4), deliberately entered the seedy side of town, knowing that the local Thieves' Guild intended to murder them both. Even better, they told the party cleric to stay at the temple, because "It's dangerous in that part of town. We'll come get you if we need you. Don't worry, we've got healing potions." Alas, they didn't quite make it to the temple for healing. Death by sneak attack!

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TOTAL PARTY KILL
This particular group of PCs was quite new to gaming and my playstyle, and due to that inexperience, they made some blunders that cost them big-time. After attacking an ogre lair and slaying the guard, they decapitated him, set his head upon a pike outside the cave, and left. When the remaining ogres returned to their lair the leader, a 5th-level spirit shaman (ahh, nonassociated class levels...yummy), organized a search for the culprits. Tracking the party back and finding them camped next to a cozy fire about a mile(!) from his lair, the boss opened the fight with entangle centered on the campfire, and things rapidly went downhill for the party from there. In fairness, I had forgotten to make a Survival check for the NPC ranger with them, and I probably should have mentioned that setting camp with a light source so close to the lair was a bad idea. Because of these mistakes on my part, I handwaved the TPK and ran the encounter again. The second time around, the PCs firmly trounced the ogres.

The second time around, the party druid opened the fight with entangle.

Abdul (NPC, male desert dwarf monk 4)
Adrian Stefano Valladro (NPC, male human paladin 3)
Aria (female human rogue 5)
Cara, Blessed of Pelor (female aelfborn favored soul 3)
Fearghus of Low Meadow (male loresong faen druid 4/spryte 1)
Fiorenza Lucia Bastiani (female human bard 2/fighter 2/unfettered 1)
Gabriel Tullare (male aelfborn diviner 5)
Prince Ghazi ibn Zafir ibn Mu'Ayyid (male desert dwarf fighter 3/ranger 1)

Earlier in the same campaign...

Brother Giovanni of the Temple (male human cleric 4) charged a troll, got in one good hit, and was then rent to pieces.

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Kaylin of Three River Valley (female human sorcerer 12) was slain by a glabrezu demon's unholy blight in a truly epic battle involving said glabrezu, four vrocks, a succubus, five babau, three quasits, and a couple dozen dretches. Not much she could have done about it.

Wodern Smith-son (male human fighter 11) died after giving a mounted charge against a gaggle of stone giants, leaving his clerics far behind him in the back ranks, on foot. Sadly, his attack didn't even connect--he rolled a 1.

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TOTAL PARTY KILL
Here we have the first iteration of characters for that newbie group mentioned earlier. Taking the advice of the party fighter (accurately roleplayed with an 8 Wisdom), they charged headlong into a cave full of orcs, and were promptly dispatched. My mistake here was not explaining to the new players that they didn't have to follow the fighter's advice just because he was being played by the only veteran player in the group. I felt bad about that one, but let the TPK stand as an example of what happens to reckless PCs.

Adrianna (female human ranger 2)
Gerhart (male human fighter 2)
Quenby Whirlwidget (female gnome cleric 2)
Rorik (male human rogue 2)

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Roland of Holtzmeer (male paladin 1) charged an owlbear. 'Nuff said.

Peter Van Dent (male ranger 3) charged a troll. Same player, same campaign.

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My god, that's a long list. That's every PC death in every campaign since I started running my homebrew world in the Fall of 2003. I don't feel like a killer DM, but I guess I am one. :p
 
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The Planescape Hall of Death

Each of these characters has been killed in my Planescape game, which started in March. I've killed many more characters in other games, but I'll start with the most recent.

Cas: 5th level shadowswyft ranger. Cas was grappled by a canoloth and chewed to death. A scroll of raise dead brought her back, though.

Father Deo Delano: 6th level favored soul of Hextor. Was fighting a kenku cleric devoted to the evil powers of the Elemental Plane of Earth, and took a critical hit from a pick to the head.

Raz: 7th level changeling fighter. Betrayed by the marrenoloth who ferried them into Carceri, the party were left to fight the piscoloth it summoned. The piscoloth grappled, paralyzed and coup de grace'd Raz. A scroll of reincarnate brought him back... as a female orc.

Waka-za-shi: 7th level fire gensai wu-jen. Waka-za-shi was mauled in a heist of a Sigilian real estate agency, taken out partially in revenge for crimes against the party, but mostly because Poindexter Fubar Beeblebrox was attempting to establish himself a reputation as a crime lord. They didn't count on the owner of the agency, however, being a renegade osyluth, which tore Waka-za-shi apart.

Methulotep: 8th level maenad wilder. Menthulotep was slowly going insane from paranoia that the arcanoloth crime-lord Shemeska the Marauder was monitoring his every movement. He attempted to betray the party to Shemeska by telling her the location of an artifact both the party and Shemeska coveted. The elf cleric Ayesha attempted to stop him through persuasion, but when he turned violent she (with the aid of a Harmonium patrol) were forced to kill him.

Poindexter Fubar Beeblebrox: 9th level gnome artificer. Fubar is not actually dead, but is effectively. He made the mistake of diving off of the Infinite Staircase while being pursued by a bounty hunter, and was sucked into a portal to the Abyss. He is believed to have been forcibly enlisted into the Blood War effort.

Demiurge out.
 
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Do you include characters who returned from the grave?

Cause either way I have a long list, but if you do, I have a LOOOOOOOOOOOOOOOOOOOONG list. :] :eek:
 

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