Halo of Warding + Hammering Iron questions

Okay, my Avenger is at lev20 now, and we're coming up on Epic, at our campaign at our public library.

I'm taking Halo of Warding for my Lev21 feat, and plan on using it along with Hammering Iron.

HOW does this:
"While you are adjacent to your oath of enmity target, you can make an opportunity attack against any other enemy that moves into a square adjacent to you, provided the enemy does not shift or is not moved into that square by teleportation or forced movement."

HI does this:
"Whenever you hit a target with an opportunity attack using a hammer, you can also push that target 1 square."

So I have a couple of questions, with all the confusion surrouding OAs, movement, etc, its hard to figure out just what happens here. I've read multiple sources and still get conflicting views. Just trying to get a consensus before this actually comes up in a session.

Assuming that I've met the prereqs, Avenger, Oath of Enmity, adjacent to OOE target, using a hammer...

An enemy moves adjacent to me, I take an OA, which is an interrupt. I hit.

So is the enemy stopped? In what square? Adjacent to me, or 1 square away? Does Hammering Iron then push him 1 square from the square adjacent to me , or from 1 square away? Is his move action then negated, or can he continue the rest of that move action that set off the OA trigger?

Thanks everyone.
 

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So is the enemy stopped? In what square? Adjacent to me, or 1 square away? Does Hammering Iron then push him 1 square from the square adjacent to me , or from 1 square away? Is his move action then negated, or can he continue the rest of that move action that set off the OA trigger?
The enemy moves into the square adjacent to you, the OA triggers, and then (assuming you hit) you push him one square. You don't negate or stop his movement with either of the two items you listed (HOW & HI), so he can continue with any remaining movement. IIRC I've seen a combo like this that also knocks the target prone - that would stop movement.
 

Kaomera is absolutely correct in every particular.

I'm assuming you're using Power of Skill for your MBA. You'd Push 1 (triggers on hit) deal damage and then be able to Shift (because powers resolve in the order they are written), but you wouldn't be able to Slide the enemy into the square you vacated without a Slide enhancer because he'd be minimum of 2 squares away from the square you were in.
 

Kaomera is absolutely correct in every particular.

I'm assuming you're using Power of Skill for your MBA. You'd Push 1 (triggers on hit) deal damage and then be able to Shift (because powers resolve in the order they are written), but you wouldn't be able to Slide the enemy into the square you vacated without a Slide enhancer because he'd be minimum of 2 squares away from the square you were in.

Correct, I'm using Power of Skill, so Overwhelming Strike is my MBA. I was actually looking to avoid winding up with him next to me, so I wouldn't want to slide him closer anyways.

Thanks!
 

The enemy moves into the square adjacent to you, the OA triggers, and then (assuming you hit) you push him one square. You don't negate or stop his movement with either of the two items you listed (HOW & HI), so he can continue with any remaining movement. IIRC I've seen a combo like this that also knocks the target prone - that would stop movement.

Okay thanks - do you happen to remember what the combo was that KD'd prone? That would be very useful. :)
 

Okay thanks - do you happen to remember what the combo was that KD'd prone? That would be very useful. :)
I don't remember the specific combo, and I'm not sure it would be applicable to your character in any case. However, some interesting synergy could come from Knockback Weapon (PHR: Dragonborn) or Halo of Isolation (Dragon 382).
 

Those sound interesting. Thanks!

I also thought about the feat that lets you add one extra square whenever you shift.

Starting to seem like a lot of feats though... :)
 

Those sound interesting. Thanks!

I also thought about the feat that lets you add one extra square whenever you shift.

Starting to seem like a lot of feats though... :)
Yeah, hammering iron doesn't really do much spectacular in conjunction with halo of warding, although HOW itself is pretty damn good, IMO. Generally if you want your tricks to be really awesome (especially feat-based ones, since feats are generally among the more minor power bumps) you need to put a fair amount of resources into them, which limits how many tricks you can really have going at once. Bludgeon Expertise (from HotFL / HotFK) is also nice, if you don't already have it. That plus a knockback weapon (assuming you don't already have a different weapon you'd rather keep) would result in pushing the target of the OA 4+ squares, which should often be enough to keep them away.

For extra fun, if you have a good enough con and the right multiclass you could swap hammering iron out for knock-back swing, from martial power. =]
 

Okay, so does Halo Of Warding, Hammering Iron, and a Knockback Hammer really work together?

Reason I'm asking, although it looks like a dream combination, is that the Knockback weapon description says the 3 extra square push is only invoked if its a "weapon power" that does the push in the first place. Does the Hammering Iron feat grant this to any MBA?

Thanks.
 

Okay, so does Halo Of Warding, Hammering Iron, and a Knockback Hammer really work together?

Reason I'm asking, although it looks like a dream combination, is that the Knockback weapon description says the 3 extra square push is only invoked if its a "weapon power" that does the push in the first place. Does the Hammering Iron feat grant this to any MBA?
I believe so. Basic attack is a weapon power, and I think that as you push the target as part of the resolution of the attack (and not as a separate free action, as some bonuses do) that it counts... I'm sure someone will be along soon with a more definitive answer (if I'm not already ninja'd).
 

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