Pour
First Post
The most elegant solution for speeding up combat I've found was over on RPGnet by a guy named Ogre. All damage dealt to PCs and monsters is maxed when they're bloodied (though it still preserves the beauty of the nat 20 through the application of magic item bonus damage, which is also maxed). I've yet to try it, but I'm really looking forward to the experience.
Quicker, more deadly combats through more damage, less rolling, and certain altering of tactics, perhaps. Leaders keeping people above bloodied means a lot more, for one, and Strikers focusing on bloodying enemies really speaks to the role while secondary Strikers, Defenders, hell even Controllers utilize the max damage clause to finish the monsters off.
Quicker, more deadly combats through more damage, less rolling, and certain altering of tactics, perhaps. Leaders keeping people above bloodied means a lot more, for one, and Strikers focusing on bloodying enemies really speaks to the role while secondary Strikers, Defenders, hell even Controllers utilize the max damage clause to finish the monsters off.