Aaron2
Explorer
Zulithe said:I guess I'm really just fishing for ideas ... how do maps fit into your campaign, do they play a major role in your sessions, would you encourage players to map out areas even if none of your players seem to be apt at doing so, and if none are, then how can you make up for this weakness (rather it be theirs or my own inability to describe the information in an easily mapable form)?
For dungeons, I bought a large pad of 1" gridded paper at an office supply store. The paper is for presentations and each sheet is about three feet by four feet. I draw the map out on the paper and cut the individual rooms apart. That way I kinda have a puzzle that I reconstruct as the players move about. The main advantage of doing it this way is that I can take the time (non-game time) to carefully draw the floorplan, often coloring the various areas and drawing in interesting bits like floor pattern, rocks and furniture. I can also label things. I found that when I used a battlemat that tmy rooms were dull and uninteresting. Plus, I often design the dungeon as I draw it out in full scale so I don't even need to keep a map for myself. The game map is my map.
Here's something similar. It may look expensive but one pad lasted for a 2 year/once a week campaign.
http://www.officedepot.com/ddSKU.do?level=SK&id=160333&location_info=_SK_160333
For larger scale overland maps, I draw them out on this printer paper that has a parchment pattern.
Aaron
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