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Handling Morale Checks
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<blockquote data-quote="Hriston" data-source="post: 9581930" data-attributes="member: 6787503"><p>Following up on my earlier post, I've included the tables I use in the spoiler block below. They're basically the tables from the 1E DMG, but I've converted the modifiers for use with 5E. I've also included the tables I use for calculating the loyalty bonus which serves as the morale bonus for creatures associated with the party.</p><p></p><p>[SPOILER="Morale Check"]</p><p><strong><span style="font-family: 'Arial'">Morale</span></strong></p><p><span style="font-family: 'Arial'">Base unmodified Morale check DC = 11.</span></p><p></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Morale Checks Made When</span></strong></td><td><strong><span style="font-family: 'Arial'">DC</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">Faced by obviously superior force*</span></td><td><span style="font-family: 'Arial'">check each round at DC 11</span></td></tr><tr><td><span style="font-family: 'Arial'">25% of party** eliminated or slain</span></td><td><span style="font-family: 'Arial'">check at DC 13</span></td></tr><tr><td><span style="font-family: 'Arial'">Leader unconscious</span></td><td><span style="font-family: 'Arial'">check at DC 13</span></td></tr><tr><td><span style="font-family: 'Arial'">50%+ of party** eliminated or slain</span></td><td><span style="font-family: 'Arial'">check at DC 13</span></td></tr><tr><td><span style="font-family: 'Arial'">Leader slain or deserts</span></td><td><span style="font-family: 'Arial'">check at DC 14</span></td></tr></table><p><span style="font-family: 'Arial'">* Such as in melee when one force is hitting twice as often as the other.</span></p><p><span style="font-family: 'Arial'">** Or individual taking this much personal wound damage.</span></p><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Other Morale Check DC Modifiers</span></strong></td><td></td></tr><tr><td><span style="font-family: 'Arial'">1 enemy deserting</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">Each 1 or 2 enemies deserting above 1</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">1 enemy slain</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">Each enemy slain above 1</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">Inflicting casualties without receiving any</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">1 friend killed</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">Each 1 or 2 friends killed above 1</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">Taking casualties without receiving any</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">1 friend deserting</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">Each friend deserting above 1</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">Outnumbered & outclassed by 3 or more to 1</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr></table><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">Morale Bonus </span></strong></p><p><strong><span style="font-family: 'Arial'"></span></strong></p><p><strong><span style="font-family: 'Arial'">Henchmen or Associated Creatures:</span></strong></p><p><span style="font-family: 'Arial'">Morale (Loyalty) bonus = Loyalty bonus (see below)</span></p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">Monsters, Intelligent:</span></strong></p><p><span style="font-family: 'Arial'">Morale bonus = total of following modifiers</span></p><p></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Hit Dice (from 1E MM)</span></strong></td><td><strong><span style="font-family: 'Arial'">Morale Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">2-4</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">5-7</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">Each 1 to 4 hit dice above 7</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr></table><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Hit Points above Any Hit Dice (from 1E MM)</span></strong></td><td><strong><span style="font-family: 'Arial'">Morale Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">1-2</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">3+</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr></table><p><strong></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">Morale Failure</span></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><span style="font-family: 'Arial'">1 to 3</span></td><td><span style="font-family: 'Arial'">fall back, fighting</span></td></tr><tr><td><span style="font-family: 'Arial'">4 to 6</span></td><td><span style="font-family: 'Arial'">disengage-retreat</span></td></tr><tr><td><span style="font-family: 'Arial'">7 to 10</span></td><td><span style="font-family: 'Arial'">flee in panic</span></td></tr><tr><td><span style="font-family: 'Arial'">11 or greater</span></td><td><span style="font-family: 'Arial'">surrender</span></td></tr></table><p></p><p></p><p><strong>Loyalty of Associated NPCs</strong></p><p></p><p>Loyalty bonus = Cha mod of liege + loyalty mods</p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">Loyalty Bonus Modifiers:</span></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Enlistment or Association</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">associated non player character</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">captured and enlisted</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">henchman</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">hired mercenary</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">hired mercenary, short term</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">slave</span></td><td><span style="font-family: 'Arial'">-4</span></td></tr></table><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Length of Enlistment or Association*</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">less than 1 month</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">less than 1 year</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">1 to 5 years</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">more than 5 years</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr></table><p><strong><span style="font-family: 'Arial'">*</span></strong><span style="font-family: 'Arial'">This includes time between service or length of time that the player character has been generally known and familiar to the figure(s) in question.</span></p><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Training or Status Level</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">untrained or peasant</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">little training, levied troops</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">newly recruited regulars</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">trained regulars</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">elite, sub-officers, minor officials/expert hireling</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">guards, officers, or major officials/henchmen</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr></table><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Pay or Treasure Shared</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">none</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">partial, late, or unfair</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">average</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">above average, choice shares</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">exceptional bonuses, gift items*</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr></table><p><span style="font-family: 'Arial'">*Typically magic items if a henchman is concerned.</span></p><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Discipline/Activity</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">none/one</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">lax/little</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">firm and harsh/occasional</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">firm and fair/often</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr></table><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">General Treatment by Liege</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">inhuman and heartless</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">cruel and domineering</span></td><td><span style="font-family: 'Arial'">-2*</span></td></tr><tr><td><span style="font-family: 'Arial'">indifferent and uncaring or variable</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">just and invariable</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">just, kind, and invariable</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr></table><p><span style="font-family: 'Arial'">*Applies only when the liege is not present, is incapacitated or dead; if the liege is near and in power, minuses are treated as pluses — otherwise treat as 0 adjustment (fear).</span></p><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Racial Preference for -</span></strong></td><td><strong><span style="font-family: 'Arial'">Liege</span></strong></td><td><strong><span style="font-family: 'Arial'">Associated Group</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">antipathy</span></td><td><span style="font-family: 'Arial'">-1</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">good will</span></td><td><span style="font-family: 'Arial'">+2</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">hatred</span></td><td><span style="font-family: 'Arial'">-3</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">neutral</span></td><td><span style="font-family: 'Arial'">0</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">preferred</span></td><td><span style="font-family: 'Arial'">+3</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">tolerance</span></td><td><span style="font-family: 'Arial'">0</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr></table><p><strong><span style="font-family: 'Arial'">Note: </span></strong><span style="font-family: 'Arial'">Preference adjustments are cumulative, but only with regard to liege and associates, </span></p><p><span style="font-family: 'Arial'">and with respect to the latter group only the most disliked or most liked are counted.</span></p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">Alignment Factors</span></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Alignment is</span></strong></td><td><strong><span style="font-family: 'Arial'">Liege</span></strong></td><td><strong><span style="font-family: 'Arial'">Associated Group</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">1 place removed</span></td><td><span style="font-family: 'Arial'">0</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">2 places removed</span></td><td><span style="font-family: 'Arial'">-2</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">3 places removed</span></td><td><span style="font-family: 'Arial'">-4</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr></table><p><strong><span style="font-family: 'Arial'">Examples: </span></strong><span style="font-family: 'Arial'">lawful evil - lawful neutral = 1 place removed</span></p><p><span style="font-family: 'Arial'">lawful evil - lawful good = 2 places removed</span></p><p><span style="font-family: 'Arial'">lawful evil - chaotic good = 3 places removed</span></p><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Alignment of Liege</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">lawful good</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">lawful neutral</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">lawful evil</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">neutral good</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">neutral</span></td><td><span style="font-family: 'Arial'">0</span></td></tr><tr><td><span style="font-family: 'Arial'">chaotic good</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">chaotic neutral</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">neutral evil</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">chaotic evil</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr></table><p><strong></strong></p><p><strong></strong></p><table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Special Considerations</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">killed faithful henchman or hireling in front of a witness(es)</span></td><td><span style="font-family: 'Arial'">-5</span></td></tr><tr><td><span style="font-family: 'Arial'">tortured faithful henchman or hireling in front of a witness(es)</span></td><td><span style="font-family: 'Arial'">-4</span></td></tr><tr><td><span style="font-family: 'Arial'">reputed to have slain faithful henchmen or hirelings or actually left them to die</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">foresworn or oathbreaker or deserter</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">rumored to have tortured faithful henchmen or hirelings</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">discharged faithful henchmen or hirelings without cause</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">given a choice gift or bonus with last two months (hireling) or three months (henchman)</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">risked life for within last six months (hireling) or one year (henchman)</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">ransomed or rescued within one year</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">saved life directly or personally</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">uses and diminishes his or her own magic to benefit the NPC (including use of spells, especially cures)</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">returned henchman or hireling to normal state from death-like state, had </span><em><span style="font-family: 'Arial'">raised </span></em><span style="font-family: 'Arial'">or </span><em><span style="font-family: 'Arial'">resurrected</span></em></td><td><span style="font-family: 'Arial'">+4</span></td></tr></table><p><strong><span style="font-family: 'Arial'">Note: </span></strong><span style="font-family: 'Arial'">Apply only one penalty and one bonus maximum, whichever of either category is the </span></p><p><span style="font-family: 'Arial'">higher.</span></p><p></p><p style="text-align: left"> <table style='width: 468pt'><tr><td><strong><span style="font-family: 'Arial'">Situation Modifiers</span></strong></td><td><strong><span style="font-family: 'Arial'">Loyalty Modifier</span></strong></td></tr><tr><td><span style="font-family: 'Arial'">liege dead or surrounded and outnumbered</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">liege hors de combat</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">1 henchman dead or hors de combat</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">each 1 or 2 henchmen dead or hors de combat above 1</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">1 or 2 hit dice or levels dead, friendly</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">3 to 5 hit dice or levels dead, friendly</span></td><td><span style="font-family: 'Arial'">-2</span></td></tr><tr><td><span style="font-family: 'Arial'">6 to 9 hit dice or levels dead, friendly </span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">each 7 to 10 hit dice or levels dead, friendly, above 9</span></td><td><span style="font-family: 'Arial'">-3</span></td></tr><tr><td><span style="font-family: 'Arial'">1 to 7 hit dice or levels alive, enemy</span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">each 1 to 10 hit dice or levels alive, enemy, above 7 </span></td><td><span style="font-family: 'Arial'">-1</span></td></tr><tr><td><span style="font-family: 'Arial'">1 or 2 hit dice or levels dead, enemy</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">3 to 17 hit dice or levels dead, enemy </span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">18 to 34 hit dice or levels dead, enemy </span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">each 1 to 20 hit dice or levels dead, enemy, above 34</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">1 hit die or level alive, friendly</span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">2 to 8 hit dice or levels alive, friendly </span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">9 to 17 hit dice or levels alive, friendly </span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">each 1 to 10 hit dice or levels alive, friendly, above 17 </span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">1 to 3 henchmen present, in sight, alive</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr><tr><td><span style="font-family: 'Arial'">4 to 6 henchmen present, in sight, alive</span></td><td><span style="font-family: 'Arial'">+3</span></td></tr><tr><td><span style="font-family: 'Arial'">each 1 to 4 henchmen present, in sight, alive, above 6 </span></td><td><span style="font-family: 'Arial'">+1</span></td></tr><tr><td><span style="font-family: 'Arial'">liege present, in sight, alive</span></td><td><span style="font-family: 'Arial'">+2</span></td></tr></table> </p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Hriston, post: 9581930, member: 6787503"] Following up on my earlier post, I've included the tables I use in the spoiler block below. They're basically the tables from the 1E DMG, but I've converted the modifiers for use with 5E. I've also included the tables I use for calculating the loyalty bonus which serves as the morale bonus for creatures associated with the party. [SPOILER="Morale Check"] [B][FONT=Arial]Morale[/FONT][/B] [FONT=Arial]Base unmodified Morale check DC = 11.[/FONT] [B][/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Morale Checks Made When[/FONT][/B][/td] [td][B][FONT=Arial]DC[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]Faced by obviously superior force*[/FONT][/td] [td][FONT=Arial]check each round at DC 11[/FONT][/td] [/TR] [TR] [td][FONT=Arial]25% of party** eliminated or slain[/FONT][/td] [td][FONT=Arial]check at DC 13[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Leader unconscious[/FONT][/td] [td][FONT=Arial]check at DC 13[/FONT][/td] [/TR] [TR] [td][FONT=Arial]50%+ of party** eliminated or slain[/FONT][/td] [td][FONT=Arial]check at DC 13[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Leader slain or deserts[/FONT][/td] [td][FONT=Arial]check at DC 14[/FONT][/td] [/TR] [/TABLE] [FONT=Arial]* Such as in melee when one force is hitting twice as often as the other. ** Or individual taking this much personal wound damage.[/FONT] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Other Morale Check DC Modifiers[/FONT][/B][/td] [td][/td] [/TR] [TR] [td][FONT=Arial]1 enemy deserting[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Each 1 or 2 enemies deserting above 1[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 enemy slain[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Each enemy slain above 1[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Inflicting casualties without receiving any[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 friend killed[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Each 1 or 2 friends killed above 1[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Taking casualties without receiving any[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 friend deserting[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Each friend deserting above 1[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Outnumbered & outclassed by 3 or more to 1[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [/TABLE] [B] [FONT=Arial]Morale Bonus Henchmen or Associated Creatures:[/FONT][/B] [FONT=Arial]Morale (Loyalty) bonus = Loyalty bonus (see below)[/FONT] [B] [FONT=Arial]Monsters, Intelligent:[/FONT][/B] [FONT=Arial]Morale bonus = total of following modifiers[/FONT] [B][/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Hit Dice (from 1E MM)[/FONT][/B][/td] [td][B][FONT=Arial]Morale Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]2-4[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]5-7[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]Each 1 to 4 hit dice above 7[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [/TABLE] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Hit Points above Any Hit Dice (from 1E MM)[/FONT][/B][/td] [td][B][FONT=Arial]Morale Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]1-2[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]3+[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [/TABLE] [B] [FONT=Arial]Morale Failure[/FONT] [/B] [TABLE width="468pt"] [TR] [td][FONT=Arial]1 to 3[/FONT][/td] [td][FONT=Arial]fall back, fighting[/FONT][/td] [/TR] [TR] [td][FONT=Arial]4 to 6[/FONT][/td] [td][FONT=Arial]disengage-retreat[/FONT][/td] [/TR] [TR] [td][FONT=Arial]7 to 10[/FONT][/td] [td][FONT=Arial]flee in panic[/FONT][/td] [/TR] [TR] [td][FONT=Arial]11 or greater[/FONT][/td] [td][FONT=Arial]surrender[/FONT][/td] [/TR] [/TABLE] [B]Loyalty of Associated NPCs[/B] Loyalty bonus = Cha mod of liege + loyalty mods [B] [FONT=Arial]Loyalty Bonus Modifiers:[/FONT] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Enlistment or Association[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]associated non player character[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]captured and enlisted[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]henchman[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]hired mercenary[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]hired mercenary, short term[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]slave[/FONT][/td] [td][FONT=Arial]-4[/FONT][/td] [/TR] [/TABLE] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Length of Enlistment or Association*[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]less than 1 month[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]less than 1 year[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 to 5 years[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]more than 5 years[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [/TABLE] [B][FONT=Arial]*[/FONT][/B][FONT=Arial]This includes time between service or length of time that the player character has been generally known and familiar to the figure(s) in question.[/FONT] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Training or Status Level[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]untrained or peasant[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]little training, levied troops[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]newly recruited regulars[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]trained regulars[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]elite, sub-officers, minor officials/expert hireling[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]guards, officers, or major officials/henchmen[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [/TABLE] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Pay or Treasure Shared[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]none[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]partial, late, or unfair[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]average[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]above average, choice shares[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]exceptional bonuses, gift items*[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [/TABLE] [FONT=Arial]*Typically magic items if a henchman is concerned.[/FONT] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Discipline/Activity[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]none/one[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]lax/little[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]firm and harsh/occasional[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]firm and fair/often[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [/TABLE] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]General Treatment by Liege[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]inhuman and heartless[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]cruel and domineering[/FONT][/td] [td][FONT=Arial]-2*[/FONT][/td] [/TR] [TR] [td][FONT=Arial]indifferent and uncaring or variable[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]just and invariable[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]just, kind, and invariable[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [/TABLE] [FONT=Arial]*Applies only when the liege is not present, is incapacitated or dead; if the liege is near and in power, minuses are treated as pluses — otherwise treat as 0 adjustment (fear).[/FONT] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Racial Preference for -[/FONT][/B][/td] [td][B][FONT=Arial]Liege[/FONT][/B][/td] [td][B][FONT=Arial]Associated Group[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]antipathy[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]good will[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]hatred[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]neutral[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]preferred[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]tolerance[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [/TABLE] [B][FONT=Arial]Note: [/FONT][/B][FONT=Arial]Preference adjustments are cumulative, but only with regard to liege and associates, and with respect to the latter group only the most disliked or most liked are counted.[/FONT] [B] [FONT=Arial]Alignment Factors[/FONT] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Alignment is[/FONT][/B][/td] [td][B][FONT=Arial]Liege[/FONT][/B][/td] [td][B][FONT=Arial]Associated Group[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]1 place removed[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]2 places removed[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]3 places removed[/FONT][/td] [td][FONT=Arial]-4[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [/TABLE] [B][FONT=Arial]Examples: [/FONT][/B][FONT=Arial]lawful evil - lawful neutral = 1 place removed lawful evil - lawful good = 2 places removed lawful evil - chaotic good = 3 places removed[/FONT] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Alignment of Liege[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]lawful good[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]lawful neutral[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]lawful evil[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]neutral good[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]neutral[/FONT][/td] [td][FONT=Arial]0[/FONT][/td] [/TR] [TR] [td][FONT=Arial]chaotic good[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]chaotic neutral[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]neutral evil[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]chaotic evil[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [/TABLE] [B] [/B] [TABLE width="468pt"] [TR] [td][B][FONT=Arial]Special Considerations[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]killed faithful henchman or hireling in front of a witness(es)[/FONT][/td] [td][FONT=Arial]-5[/FONT][/td] [/TR] [TR] [td][FONT=Arial]tortured faithful henchman or hireling in front of a witness(es)[/FONT][/td] [td][FONT=Arial]-4[/FONT][/td] [/TR] [TR] [td][FONT=Arial]reputed to have slain faithful henchmen or hirelings or actually left them to die[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]foresworn or oathbreaker or deserter[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]rumored to have tortured faithful henchmen or hirelings[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]discharged faithful henchmen or hirelings without cause[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]given a choice gift or bonus with last two months (hireling) or three months (henchman)[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]risked life for within last six months (hireling) or one year (henchman)[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]ransomed or rescued within one year[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]saved life directly or personally[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]uses and diminishes his or her own magic to benefit the NPC (including use of spells, especially cures)[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]returned henchman or hireling to normal state from death-like state, had [/FONT][I][FONT=Arial]raised [/FONT][/I][FONT=Arial]or [/FONT][I][FONT=Arial]resurrected[/FONT][/I][/td] [td][FONT=Arial]+4[/FONT][/td] [/TR] [/TABLE] [B][FONT=Arial]Note: [/FONT][/B][FONT=Arial]Apply only one penalty and one bonus maximum, whichever of either category is the higher.[/FONT] [B][/B] [LEFT][TABLE width="468pt"] [TR] [td][B][FONT=Arial]Situation Modifiers[/FONT][/B][/td] [td][B][FONT=Arial]Loyalty Modifier[/FONT][/B][/td] [/TR] [TR] [td][FONT=Arial]liege dead or surrounded and outnumbered[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]liege hors de combat[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 henchman dead or hors de combat[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]each 1 or 2 henchmen dead or hors de combat above 1[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 or 2 hit dice or levels dead, friendly[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]3 to 5 hit dice or levels dead, friendly[/FONT][/td] [td][FONT=Arial]-2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]6 to 9 hit dice or levels dead, friendly [/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]each 7 to 10 hit dice or levels dead, friendly, above 9[/FONT][/td] [td][FONT=Arial]-3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 to 7 hit dice or levels alive, enemy[/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]each 1 to 10 hit dice or levels alive, enemy, above 7 [/FONT][/td] [td][FONT=Arial]-1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 or 2 hit dice or levels dead, enemy[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]3 to 17 hit dice or levels dead, enemy [/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]18 to 34 hit dice or levels dead, enemy [/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]each 1 to 20 hit dice or levels dead, enemy, above 34[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 hit die or level alive, friendly[/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]2 to 8 hit dice or levels alive, friendly [/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]9 to 17 hit dice or levels alive, friendly [/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]each 1 to 10 hit dice or levels alive, friendly, above 17 [/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]1 to 3 henchmen present, in sight, alive[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [TR] [td][FONT=Arial]4 to 6 henchmen present, in sight, alive[/FONT][/td] [td][FONT=Arial]+3[/FONT][/td] [/TR] [TR] [td][FONT=Arial]each 1 to 4 henchmen present, in sight, alive, above 6 [/FONT][/td] [td][FONT=Arial]+1[/FONT][/td] [/TR] [TR] [td][FONT=Arial]liege present, in sight, alive[/FONT][/td] [td][FONT=Arial]+2[/FONT][/td] [/TR] [/TABLE][/LEFT] [/SPOILER] [/QUOTE]
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