Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Handling Permanent Injuries
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8383596" data-attributes="member: 86653"><p>I disagree that the "bad ending" is actually bad in itself. It's a bad player reaction to the situation, not a bad situation. As the saying goes, "There's no such thing as bad weather, only inappropriate clothes." The good player will take that and work with it make it a part of the character and keep playing. The bad player will throw a fit and repeat that phrase you included about the DM being a jerk. If the player doesn't want harm to come to their character, they shouldn't be playing anything with even a hint of possible danger in it. You risk your life on a daily basis? You can end up losing an eye or a finger or a hand or a leg. Some settings have magic or tech to replace those lost bits, but not all. </p><p></p><p>The player psychology behind the "bad ending" is that the player doesn't want their precious character to have any flaws or drawbacks or hindrances. That's not how most games work. Especially not action-adventure games...which cover the majority of RPGs. If the player wants their character perfect, whole, and intact, then they don't want to play an action-adventure game. They don't want the risks associated with even a whiff of verisimilitude. </p><p></p><p>The best system for handling permanent injuries is to use them and filter out the players who don't want to deal with the consequences of their actions in the game and those who don't want to actually play action-adventure games. </p><p></p><p>There are plenty of amazing games out there where injury and death aren't an assumed part of play. A lot of them are really quite fun. Once you cross into "I'm going to gleefully murder ten-thousand orcs to level up" land, missing PCs bits is an option.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8383596, member: 86653"] I disagree that the "bad ending" is actually bad in itself. It's a bad player reaction to the situation, not a bad situation. As the saying goes, "There's no such thing as bad weather, only inappropriate clothes." The good player will take that and work with it make it a part of the character and keep playing. The bad player will throw a fit and repeat that phrase you included about the DM being a jerk. If the player doesn't want harm to come to their character, they shouldn't be playing anything with even a hint of possible danger in it. You risk your life on a daily basis? You can end up losing an eye or a finger or a hand or a leg. Some settings have magic or tech to replace those lost bits, but not all. The player psychology behind the "bad ending" is that the player doesn't want their precious character to have any flaws or drawbacks or hindrances. That's not how most games work. Especially not action-adventure games...which cover the majority of RPGs. If the player wants their character perfect, whole, and intact, then they don't want to play an action-adventure game. They don't want the risks associated with even a whiff of verisimilitude. The best system for handling permanent injuries is to use them and filter out the players who don't want to deal with the consequences of their actions in the game and those who don't want to actually play action-adventure games. There are plenty of amazing games out there where injury and death aren't an assumed part of play. A lot of them are really quite fun. Once you cross into "I'm going to gleefully murder ten-thousand orcs to level up" land, missing PCs bits is an option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Handling Permanent Injuries
Top