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General Tabletop Discussion
*TTRPGs General
Handling Permanent Injuries
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<blockquote data-quote="RuinousPowers" data-source="post: 8393247" data-attributes="member: 6882221"><p>I don't see much point in adding disfigurement and dismemberment to a game, then adding magical fixes. It cheapens the effect of the injury and just makes it a "combat tax". </p><p></p><p>If I were to use such a system, I would use it in a system where combat is somewhat infrequent and the injuries would have some more lasting impact. Adding in magical replacement hands just seems like adding a new "magic item slot". Just like players shouldn't be looking to "power up" through vampirism or lycanthropy, I don't want them thinking losing their hands is simply part of character advancement.</p></blockquote><p></p>
[QUOTE="RuinousPowers, post: 8393247, member: 6882221"] I don't see much point in adding disfigurement and dismemberment to a game, then adding magical fixes. It cheapens the effect of the injury and just makes it a "combat tax". If I were to use such a system, I would use it in a system where combat is somewhat infrequent and the injuries would have some more lasting impact. Adding in magical replacement hands just seems like adding a new "magic item slot". Just like players shouldn't be looking to "power up" through vampirism or lycanthropy, I don't want them thinking losing their hands is simply part of character advancement. [/QUOTE]
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