Hmm, I think I understand your position which is about as far as we're going to get, I'm afraid. Please don't insinuate agreement in that but I think I understand where you're coming from. Your answers show me your preference and reasoning along a certain linear path certainly, but that's about all we're discussing here.
Your answers sort of speak to an insistence that the current rules somehow provide for the skill/craft examples when they really show me we have to patch together a solution in most cases (minus hunting, that was my bad) and obviously (as patching illustrates) don't provide a real skill solution. To your point, 3.5 wasn't the greatest. I freely admit that.
I guess I can only state that these mundane skills we are weighing added much enjoyment to my previous games and were indeed very relevant to the social/cultural climate in our game, despite your insistence they cannot be and never were relevant. So since I can't make you "get" my previous experiences, you'll just have to take my word for it, I guess.
Happy Gaming, bro!
Your answers sort of speak to an insistence that the current rules somehow provide for the skill/craft examples when they really show me we have to patch together a solution in most cases (minus hunting, that was my bad) and obviously (as patching illustrates) don't provide a real skill solution. To your point, 3.5 wasn't the greatest. I freely admit that.
I guess I can only state that these mundane skills we are weighing added much enjoyment to my previous games and were indeed very relevant to the social/cultural climate in our game, despite your insistence they cannot be and never were relevant. So since I can't make you "get" my previous experiences, you'll just have to take my word for it, I guess.
Happy Gaming, bro!