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Ashlie
Female Dust Genasi
Rogue 1
Alignment: Chaotic Neutral
Height: 5' 7''
Weight: 121 lbs
Hair: Silver
Eyes: Gray
Age: 19
Str: 14 (+2) [6 points]
Dex: 18 (+4) [6 points, +4 Racial]
Con: 12 (+1) [6 points, -2 Racial]
Int: 16 (+3) [6 points, +2 Racial]
Wis: 10 (+0) [2 points]
Cha: 12 (+1) [6 points, -2 Racial]
Class and Racial Abilities:
Darkvision 60’, Does not breathe, Sneak Attack, Trapfinding, Disarm Trap, 11 Skill Points per level, 44 Skill Points at Level 1
Hit Dice: 1d6+1 (+8 Free +1 Con)
HP: 14
AC: 17 (+4 Dex, +3 Armour)
Init: +4 [+4 Dex)
Speed: 30ft
Armor Check Penalty: 0
Saves:
Fortitude +1 [+0 base, +1 Con]
Reflex +6 [+2 base, +4 Dex]
Will +0 [+0 base, +0 Wis]
BAB: +0
Melee Attack: +2
Rapier AttBonus +2, 1d6 Dmg, 18-20/x2
Ranged Attack: +4
Shortbow AttBonus +4, (+5 if w/in 30ft), 1d6 Dmg, x3
Skills:
Balance +5 [1 ranks, +4 Dex]
Climb +3 [1 ranks, +2 Str]
Disable Device +7 [4 ranks, +3 Int]
Disguise +2 [1 ranks, +1 Cha]
Escape Artist +6 [2 ranks, +4 Dex]
Gather Information +2 [1 ranks, +1 Cha]
*Handle Animal +2 [1 ranks, +1 Cha]
Hide +12 [3 ranks, +4 Dex, +5 Cloak]
Jump +6 [4 ranks, +2 Str]
Listen +4 [4 ranks, +0 Wis]
Move Silently +13 [4 ranks, +4 Dex, +5 Cloak]
Open Lock +8 [4 ranks, +4 Dex]
Search +7 [4 ranks, +3 Int]
Sleight of Hand +7 [3 ranks, +4 Dex]
Spot +2 [2 ranks, +0 Wis]
Tumble +6 [2 ranks, +4 Dex]
Use Magic Device +2 [1 ranks, +1 Cha]
Use Rope +5 [1 ranks, +4 Dex]
Feats:
Dust Cloud (1 per day), Point Blank Shot
Languages
Common, Halfling, Elven, Undercommon
Equipment:
4 Potions Cure Light Wounds (180gp), Masterwork Thieve’s Tools (100gp), Riding Dog - Shilo (150gp), Saddlebags for Shilo (4gp), Masterwork Studded Leather Armour (175gp), Rapier (20gp), Shortbow (30gp), 20 Arrows (1gp), Disguise Kit (50gp), 2 Caltrops (2gp), Backpack (2gp), Silk Rope (10gp), Grappling Hook (1gp), Thunderstone (30gp), 2 Weeks Rations (6gp), 2 Sunrods (4gc), 1 Map Case (1gc), Signal Whistle (8sp), Signet Ring (5gc), Belt Pouch (1gc), 2 Weeks Feed for Earth Hammer (7sp), 10 Chunks of Meat for Shilo (3gc), Earth Hammer - Light Warhorse (170gp)
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Shilo
Riding Dog
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains
Organization: Solitary or pack (5–12)
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
Shilo is a a brown and white St. Bernard, which is a rarely seen dog in these parts. He is a kind dog, and gets along well with most of the people that Ashlie meets. He is very protective of Ashlie, as they have grown together for the past few years. He has travelled with his master Shalimar before being given to Ashlie as she left on her own journey. He knows the following skills: Attack, Come, Defend, Down, Guard, and Heel
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Earth Hammer
Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
AC: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +5 melee (1d4+4) and bite +0 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Carrying Capacity: Light load - 300lbs. or less, Medium load - 301-600lbs., Heavy load - 601 - 900lbs., Earth Hammer can drag 4,500lbs.
Earth Hammer is a dark brown horse with heavy muscles. He has a wicked kick and is very strong. He is very stoic and very little impresses him. He doesn't tend to shy or buck. Earth Hammer is outfitted with a dark brown leather riding saddle, a bit and bridle (his name is worked into the leather of his halter), and a pair of saddlebags (that contain a care kit of currycomb, brush, and hoofpick). Earth Hammer knows the following tricks: Attack, Defend, Guard, Down, Come, and Stay.
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151gc 1sp 5cp in Belt Pouch
Special Item:
Smokecloud - Your dark cloak is finely made from a deep smokey black material, perfect for moving about unseen in darkness, even muffling the sounds of movement. It gives you a +5 to your Hide and Move Silently checks, and once per day can be commanded to create an obscuring mist as a first level caster.
Appearance:
Ashlie is a medium sized young woman. Her appearance can be somewhat deceiving, as she tends to cover most of her skin in clothing. Black leather gloves that go past her elbows, a charcoal colored cloak with a hood, black leather boots that come to her knees, and the general traveler’s outfit that covers up most everything else. Her hair, when not masked by the hood, is shining silver. Her eyes are gray as the storm clouds. She was blessed with the more charismatic features than normal dust genasi, and has found that she can disguise herself as a normal human at times. Her facial features tend to be more stern-like than other dust genasi. She has a tattoo of a crescent moon on the back of her neck, yet doesn’t know what it symbolizes.
Personality:
Ashlie is a smoke genasi through and through. Her fascination with death has lead her to odd jobs of seeking out lost adventurers, and returning their bodies back to their families for proper burial. Her sarcasm is not timid, and she does not hold it back either to strangers. Her loyalty is to nobody, and she tends to be a wanderer of sorts. Her unique traits have landed her the various odd jobs and she is often looking for a good job do take up and show her skills, or rather work on fine tuning them. She likes keeping to herself, and often wanders off on her own, as if searching for something. When nervous or near danger, she begins scratching the back of her neck.
Background:
She is a sort of lost soul, as she does not know who her real parents are. Her first memory is that of a deserted town, with all the houses emptied. There were no signs of strife, only desolation. She remembers walking around, searching for her parents. She did not cry, but only sat and waited. While sitting, she remembered that a nearby cottage, emptied and quiet, had a flower garden outside. All of the flowers had died, save for one. She watched that flower for hours, until she decided that she must leave. Upon wandering the roads, she came upon a wooden shed, with various supplies. She managed to pry open the lock, and found an old cloak for warmth. The Halfling owner then surprised her by showing up then, and instead of running her off, he saw something in her eyes that changed his mind. He began raising her and taught her how to cope with the dry skin by covering it, and then began teaching her his trade. He was a rogue of sorts, hired by various people to “repossess” various items. He began taking Ashlie on his voyages, and used her to his advantage, seeing that children were mainly dubbed as non-threatening. She learned his trade and upon turning of age, she began wandering the countryside, searching for an answer to her questions. Her tattoo often gave a sharp tingle when she became nervous, or danger was near; which often made her scratch the back of her neck.
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