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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="jaelis" data-source="post: 7452842" data-attributes="member: 60210"><p>Yes, the point is that it lets jump (level 1, no concentration) give you some of the benefits of levitate (level 2, concentration) or fly (level 3, concentration). But certainly not all of the benefits.</p><p></p><p>Also in an extreme case it gets a bit wonky when you are in the air for multiple rounds. Like if you have both the jump spell and the boots, even a conservative interpretation (net 5x jump distance) lets a Str 20 character jump 100 feet, which would take four rounds for a dwarf. Presumably they could cast four spells or attack four times with a longbow while soaring.</p><p></p><p>Perhaps it would make sense to require you to take the dash action if you start the round airborne and don't have enough regular move to complete the jump this turn.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7452842, member: 60210"] Yes, the point is that it lets jump (level 1, no concentration) give you some of the benefits of levitate (level 2, concentration) or fly (level 3, concentration). But certainly not all of the benefits. Also in an extreme case it gets a bit wonky when you are in the air for multiple rounds. Like if you have both the jump spell and the boots, even a conservative interpretation (net 5x jump distance) lets a Str 20 character jump 100 feet, which would take four rounds for a dwarf. Presumably they could cast four spells or attack four times with a longbow while soaring. Perhaps it would make sense to require you to take the dash action if you start the round airborne and don't have enough regular move to complete the jump this turn. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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