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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="Li Shenron" data-source="post: 7461089" data-attributes="member: 1465"><p>Compared with the ridiculously complicated jumping rules of 3rd edition, 5th edition went for maximum simplicity (thank God!) and we get more or less realistic values: a human can have maximum Str20 and this means being able to jump 8ft/2.4m high (a bit optimistic, that is basically the same as the world record for high jump, which requires to land prone on a soft surface, and in 5e you even have a chance to extend that maximum), and 20ft/6m long (which is instead a bit pessimistic, the world record for long jump is around 3ft/9m, although for achieving that they definitely need a lot more running than 10ft!). There is also an interesting caveat, that if you have Strength score 5 or less, you cannot jump high any distance.</p><p></p><p>So it comes as no surprise that also Sage Advice stays simple and goes for ruling 1).</p><p></p><p>I don't see much problem with option 3), especially when using the <em>Jump</em> spell in combat. It's already a spell of limited usefulness, and I would not want to make it even less useful. You already need to use Dash in order to benefit from the triple jump distance. It makes sense to me to narrate <em>Jump</em> as a lesser version of <em>Fly</em>.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7461089, member: 1465"] Compared with the ridiculously complicated jumping rules of 3rd edition, 5th edition went for maximum simplicity (thank God!) and we get more or less realistic values: a human can have maximum Str20 and this means being able to jump 8ft/2.4m high (a bit optimistic, that is basically the same as the world record for high jump, which requires to land prone on a soft surface, and in 5e you even have a chance to extend that maximum), and 20ft/6m long (which is instead a bit pessimistic, the world record for long jump is around 3ft/9m, although for achieving that they definitely need a lot more running than 10ft!). There is also an interesting caveat, that if you have Strength score 5 or less, you cannot jump high any distance. So it comes as no surprise that also Sage Advice stays simple and goes for ruling 1). I don't see much problem with option 3), especially when using the [I]Jump[/I] spell in combat. It's already a spell of limited usefulness, and I would not want to make it even less useful. You already need to use Dash in order to benefit from the triple jump distance. It makes sense to me to narrate [I]Jump[/I] as a lesser version of [I]Fly[/I]. [/QUOTE]
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