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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="Oofta" data-source="post: 7461923" data-attributes="member: 6801845"><p>To me it comes down to what's more fun and engaging. Strictly adhering to the rules and limiting jump distance to movement doesn't make the cut. We have scenes in the movies all the time where the hero is jumping and then we have a cut in the scene to go to what someone else is doing.</p><p></p><p>As far as "how does someone hang in the air for 6 seconds" argument, that's simple. They don't. Battle is happening simultaneously. I don't get too concerned about the actual duration of a turn in seconds, but <em>everyone</em> is acting in those same 6 seconds. So while someone is leaping, someone else is already moving in response to their movement. If you wanted to be better at simulating this, you'd have to have incredibly small slices of time during your turn. Limit movement to 5 feet, start an attack (or attacks) by targeting an opponent and then completing the attack on subsequent rounds, etc. The game would grind to a halt.</p><p></p><p>Let's take a scenario. The BBEG is confronting the party from across a 20 ft chasm, holding the McGuffin. The party is 50 feet away from the chasm and facing BBEG's minions. The BBEG has a mini-dialog/gloat scene and leaves around the corner, telling his goons to attack. The barbarian decides to give chase - bravely risking opportunity attacks he charges with a battle cry at BBEG who just went around the corner.</p><p></p><p>Setup:</p><p>Bob: "With a howling battle cry, Brog recklessly charges past his enemies in pursuit of The Black Mask!"</p><p>DM: "Two opportunity attacks" ... roll die ... "surprised by your sudden burst of speed, they both miss!"</p><p>Bob: "Awesome! I full out run [dash] and leap across the chasm in pursuit"</p><p></p><p>Scenario 1:</p><p>DM: "You get to the edge of the chasm but hesitate, you cannot make the jump this turn"</p><p>Bob: "Huh? I'm running full speed, it's 20 ft chasm, I have a 20 strength. I mean I might have to make an athletics to catch the edge, but we know Maskie is a dwarf, I should be able to catch up to him".</p><p>DM: "Nope. Your jump ends on your movement which would leave you suspended over the pit. In fact, you have to stop 10 ft before the chasm because you'll want a running start."</p><p>Bob: "Fine. I'll attack and move after my turn I suppose. That's not what I want to do and it makes no sense but rules are rules"</p><p>DM: "Yep. It's all about the rules, not about the narrative. A couple of goons see what you're doing and move to block your path."</p><p>Bob: <facepalm></p><p></p><p>This feels like I'm just using the rules to make sure the BBEG gets away.</p><p></p><p>Scenario 2:</p><p>DM: "Awesome. Because you can't complete the jump this turn, your enemy may have a chance to fire at you while your in the middle of your jump."</p><p>Bob: "No problem. Getting Maskey is the only thing Brog is thinking about right now"</p><p>DM: "OK, as you run past 2 of the goons in the back swing their bows in your direction tracking your movement. As you leap across the chasm they let loose with arrows..."</p><p></p><p>To me, this is a lot more engaging narrative without breaking anything. D&D <em>can't</em> implement a system that allows for truly simultaneous combat. That doesn't mean we have to be slaves to turns.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7461923, member: 6801845"] To me it comes down to what's more fun and engaging. Strictly adhering to the rules and limiting jump distance to movement doesn't make the cut. We have scenes in the movies all the time where the hero is jumping and then we have a cut in the scene to go to what someone else is doing. As far as "how does someone hang in the air for 6 seconds" argument, that's simple. They don't. Battle is happening simultaneously. I don't get too concerned about the actual duration of a turn in seconds, but [I]everyone[/I] is acting in those same 6 seconds. So while someone is leaping, someone else is already moving in response to their movement. If you wanted to be better at simulating this, you'd have to have incredibly small slices of time during your turn. Limit movement to 5 feet, start an attack (or attacks) by targeting an opponent and then completing the attack on subsequent rounds, etc. The game would grind to a halt. Let's take a scenario. The BBEG is confronting the party from across a 20 ft chasm, holding the McGuffin. The party is 50 feet away from the chasm and facing BBEG's minions. The BBEG has a mini-dialog/gloat scene and leaves around the corner, telling his goons to attack. The barbarian decides to give chase - bravely risking opportunity attacks he charges with a battle cry at BBEG who just went around the corner. Setup: Bob: "With a howling battle cry, Brog recklessly charges past his enemies in pursuit of The Black Mask!" DM: "Two opportunity attacks" ... roll die ... "surprised by your sudden burst of speed, they both miss!" Bob: "Awesome! I full out run [dash] and leap across the chasm in pursuit" Scenario 1: DM: "You get to the edge of the chasm but hesitate, you cannot make the jump this turn" Bob: "Huh? I'm running full speed, it's 20 ft chasm, I have a 20 strength. I mean I might have to make an athletics to catch the edge, but we know Maskie is a dwarf, I should be able to catch up to him". DM: "Nope. Your jump ends on your movement which would leave you suspended over the pit. In fact, you have to stop 10 ft before the chasm because you'll want a running start." Bob: "Fine. I'll attack and move after my turn I suppose. That's not what I want to do and it makes no sense but rules are rules" DM: "Yep. It's all about the rules, not about the narrative. A couple of goons see what you're doing and move to block your path." Bob: <facepalm> This feels like I'm just using the rules to make sure the BBEG gets away. Scenario 2: DM: "Awesome. Because you can't complete the jump this turn, your enemy may have a chance to fire at you while your in the middle of your jump." Bob: "No problem. Getting Maskey is the only thing Brog is thinking about right now" DM: "OK, as you run past 2 of the goons in the back swing their bows in your direction tracking your movement. As you leap across the chasm they let loose with arrows..." To me, this is a lot more engaging narrative without breaking anything. D&D [I]can't[/I] implement a system that allows for truly simultaneous combat. That doesn't mean we have to be slaves to turns. [/QUOTE]
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