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Hang Time - What if you jump farther than your speed?
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<blockquote data-quote="Oofta" data-source="post: 7463447" data-attributes="member: 6801845"><p>You seriously don't see the difference between the two scenarios? In my scenario there's no reason from the PC's perspective to slow down or stop moving. The player is not the one choosing to stop before their full movement is done. You are deciding that they can't suspend their movement mid-air.</p><p></p><p>In your scenario the PC decides to not continue movement because it would expose them to attacks. It's apples and oranges, a false comparison.</p><p></p><p>We have turns because we need to split up the activities of the PCs and monsters into bite-size chunks. From the PC's perspective they are moving full speed and leaping over a chasm. Other PCs and monsters may be doing stuff at roughly the same time. </p><p></p><p></p><p></p><p></p><p></p><p>I run games using in-world logic from the PCs perspective. Turns do not exist as far as the PC is concerned. Rules do not exist as far as the PCs are concerned, although they do of course inform the players what activities the PC can take. Hit points don't exist, although people have a general idea of how hurt they are. Sometimes that means I don't strictly follow the letter of the rules. I'm a rebel like that.</p><p></p><p>If a PC is leaping through the air over a chasm, at some point in time they will be mid-air. It doesn't matter if that point in time corresponds to a turn or not.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7463447, member: 6801845"] You seriously don't see the difference between the two scenarios? In my scenario there's no reason from the PC's perspective to slow down or stop moving. The player is not the one choosing to stop before their full movement is done. You are deciding that they can't suspend their movement mid-air. In your scenario the PC decides to not continue movement because it would expose them to attacks. It's apples and oranges, a false comparison. We have turns because we need to split up the activities of the PCs and monsters into bite-size chunks. From the PC's perspective they are moving full speed and leaping over a chasm. Other PCs and monsters may be doing stuff at roughly the same time. I run games using in-world logic from the PCs perspective. Turns do not exist as far as the PC is concerned. Rules do not exist as far as the PCs are concerned, although they do of course inform the players what activities the PC can take. Hit points don't exist, although people have a general idea of how hurt they are. Sometimes that means I don't strictly follow the letter of the rules. I'm a rebel like that. If a PC is leaping through the air over a chasm, at some point in time they will be mid-air. It doesn't matter if that point in time corresponds to a turn or not. [/QUOTE]
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Hang Time - What if you jump farther than your speed?
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